Introduction : Gamification: beyond the hype -- Part I. The value of gamification: engaging the crowd : Motivation: the gamification endgame -- Give meaning to players -- Changing behavior one step at a time -- Using gamification to develop skills -- Using gamification to drive innovation -- Part II
The Effects of Gamification on Motivation and Performance
â Scribed by Anna Faust
- Publisher
- Springer Gabler
- Year
- 2021
- Tongue
- English
- Leaves
- 195
- Category
- Library
No coin nor oath required. For personal study only.
⌠Synopsis
In this book, Anna Faust examines the effects of gamification as a non-monetary incentive scheme on motivation and performance. A primary concern of managerial accounting are systems and practices that increase motivation, effort, and performance. However, in the field of management accounting and management control, previous research has focused on the effects of monetary incentives at the expense of non-monetary incentives. Gamification, as a non-monetary incentive scheme, has received little to no attention so far in the field of management accounting and management control. To address this gap, the author conducts three studies to investigate the influence of gamification on motivation and performance. Overall, this book offers new insights into the complexity of gamification as an incentive scheme.
⌠Table of Contents
Foreword
Acknowledgment
Abstract
Zusammenfassung
Contents
Abbreviations
List of Figures
List of Tables
1 Introduction
1.1 Motivation and Scope
1.2 Contribution
1.3 General Structure
2 Literature and Theoretical Background of Gamification
2.1 Theoretical Background
2.1.1 Definition(s) of Gamification
2.1.2 Game Elements
2.1.3 Theoretical Frames of Gamification
2.1.4 Delimitation of Gamification with Respect to Other Concepts
2.1.5 Areas of Application
2.2 Systematic Literature Review
2.2.1 Research Questions
2.2.2 Methodology
2.2.3 Findings of Systematic Literature Review
2.2.4 Summary of Systematic Literature Review Results
3 Effects of Monetary Incentives on Motivation and Task Performance
3.1 Monetary Incentives Within Self-determination Theory
3.2 Conceptual Framework by Bonner and Sprinkle
3.3 Moderating Effects of Task Complexity
3.3.1 Definition of Task Complexity
3.3.2 Ongoing Debates Concerning Task Complexity
3.3.3 Task Complexity Models
3.3.4 Previous Findings on Task Complexity
3.4 Meta Analytical Findings on the Effects of Monetary Incentives
3.5 Interim Conclusion and Research Questions
4 First Experimental StudyâLevels of Gamification
4.1 Theoretical Background and Development of Hypotheses
4.2 Method
4.2.1 Alternative Experimental Methods
4.2.2 Employed Software
4.2.3 Participants
4.2.4 Setting
4.2.5 Experimental Task
4.2.6 Manipulations
4.2.7 Experimental Procedures
4.2.8 Measures
4.3 Resultsâlevels of Gamification
4.3.1 Manipulation Checks
4.3.2 Hypotheses Test
4.3.3 SummaryâLevels of Gamification
5 Second Experimental StudyâModerating Effects of Gamification and Task Complexity
5.1 Hypotheses Development
5.1.1 Predictions on the Effects of Gamification on Motivation
5.1.2 Predictions on the Effects of Gamification on Effort
5.1.3 Predictions on Effects on Performance
5.1.4 Predictions on the Moderating Effects of Gamification and Task Complexity
5.2 Method
5.2.1 Research Design
5.2.2 Measures
5.3 ResultsâThe Moderating Effects of Gamification and Task Complexity
5.3.1 Manipulation Checks
5.3.2 Hypotheses Test
5.3.3 SummaryâThe Moderating Effects of Gamification and Task Complexity
6 Summary and Concluding Discussion
6.1 Integration and Discussion of Findings
6.2 Implications for Research and Practitioners
6.3 Limitations and Suggestions for Future Research
References
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