Some effects of source behavior on targe
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Thomas V. Bonoma; James T. Tedeschi
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Article
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1973
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John Wiley and Sons
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English
β 686 KB
A robot player sent intermittent threat messages of 10 percent, 50 percent, or 90 percent credibility to 180 subjects, 90 of each sex, during the course of a mixed motive conflict game. The magnitude of the threatened punishment was either low or high. The simulated player was either 0 percent, 50 p