We first advocate that the AUML (Agent Unified Modeling Language) notation, even in its new version, is not precise enough to adequately describe protocols. This problem was long identified by Harel and we propose to follow his solution: extend sequence diagrams with a "prechart", i.e. single out th
The complexity of achievement and maintenance problems in agent-based systems
β Scribed by Iain A. Stewart
- Publisher
- Elsevier Science
- Year
- 2003
- Tongue
- English
- Weight
- 167 KB
- Volume
- 146
- Category
- Article
- ISSN
- 0004-3702
No coin nor oath required. For personal study only.
β¦ Synopsis
We completely classify the computational complexity of the basic achievement and maintenance agent design problems in bounded environments when these problems are parameterized by the number of environment states and the number of agent actions. The different problems are P-complete, NP-complete, co-NP-complete or PSPACE-complete (when they are not trivial). We also consider alternative achievement and maintenance agent design problems by allowing longer runs in environments (that is, our environments are bounded but the bounds are more liberal than was the case previously). Again, we obtain a complete classification but so that the different problems are DEXPTIME-complete, NEXPTIME-complete, co-NEXPTIME-complete or NEXPSPACEcomplete (when they are not trivial).
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