THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to
The black art of multiplatform game programming
โ Scribed by Yamamoto, Jazon
- Publisher
- Cengage Learning PRT
- Year
- 2015
- Tongue
- English
- Leaves
- 363
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
- Setting Up Your Workstation.2. Entering the Digital Domain.3. Tapping into the World of Graphics.4. Interacting with the Metrics.5. Blasting Music and Sound Effects.6. Your First Playable Video Game.7. Rethinking the Paddle Game.8. Designing a Game Engine.9. Crafting Levels with Tile Maps.10. Forging Worlds with Scene Management.11. Inside the Mass Production Zone with Factories and Scripts.12. The Final Frontier.13. SDL 2.0 and the Future.
โฆ Subjects
Computer games--Programming;Computer games -- Programming
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