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๐Ÿ“

The black art of multiplatform game programming

โœ Scribed by Yamamoto, Jazon


Publisher
Cengage Learning PRT
Year
2015
Tongue
English
Leaves
363
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


  1. Setting Up Your Workstation.2. Entering the Digital Domain.3. Tapping into the World of Graphics.4. Interacting with the Metrics.5. Blasting Music and Sound Effects.6. Your First Playable Video Game.7. Rethinking the Paddle Game.8. Designing a Game Engine.9. Crafting Levels with Tile Maps.10. Forging Worlds with Scene Management.11. Inside the Mass Production Zone with Factories and Scripts.12. The Final Frontier.13. SDL 2.0 and the Future.

โœฆ Subjects


Computer games--Programming;Computer games -- Programming


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