๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

the AUTOMATED LIGHTING PROGRAMMER'S HANDBOOK

โœ Scribed by BRAD SCHILLER


Publisher
ROUTLEDGE
Year
2021
Tongue
English
Leaves
305
Edition
4
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
List of Figures
List of Tables
Acknowledgments
Introduction
Ten Things Every Programmer Should Know
#1 Understanding the Fixtures
#2 Basic Console Operations
#3 Patching and Addressing
#4 Making Lights Move
#5 Long Hours and Late Nights
#6 Subtractive versus Additive Color Mixing
#7 Tracking
#8 Protect the Data
#9 How to Admit Your Faults
#10 Who to Call
But Wait! Thereโ€™s More โ€ฆ
1 Programming Philosophies
The Automated Lighting Programmer
The Hollywood Syndrome
Creativity and Consistency
Learning to Program
Be an Artist
2 Automated Lighting Concepts
DMX-512
Fixture Libraries
Crossfade
Bump
Parameter Abilities
Precedence (HTP and LTP)
Color Mixing
Tracking
Basic Programming Structure
Practice Makes Perfect
3 Preparing for Programming
Ask the Right Questions
Preparing to Program
Configuring the Console
Fixture Setup
Fixture Libraries
Preparing the Patch
Numbers Everywhere
Groups
Building a Basic Outline
The Importance of Labeling
Protecting Your Work
Always Be Prepared
4 Basic Programming
Understanding Your Fixtures
Speed Channels
Conventional Channels
Palettes/Presets
Recording Cues
Playing the Show
5 Intermediate Programming
Mark Cues
Block Cues
Cue Only
Record Remove
Making Copies
Effects Generators
Intensity Effects
Kickinโ€™ it Old School
Common Chases
Fanning
Multi-cell Units
6 Advanced Programming
Default Values
Magic Sheets and Layouts
Pixel Mapping
Fixture Cloning
The Power of Macros
7 External Interactions
Visualization
Itโ€™s Time for Timecode
The Magic of Midi
Operating OSC
Other Types of Automation
Emerging Technologies
8 Media Servers and Digital Lighting
Content
New Jobs
Functionality and Terminology
Programming Media-Based Lighting
Working with Layers
9 The Age of Networking
Networking Basics
Multi-user Programming
Network Backup and Failover
Distributed Processing
Connectivity
Remote Device Management
sACN (E1.31) and DMX-NET (E1.33): The Ethernet Protocols
Ease of Use
10 Programming Genres
Theatre
Concert Tours
Corporate Events
Televised and Streamed Events
Music Festivals and Busking
Architectural Installations
11 Troubleshooting
The Rig Check
Common Problems
Getting Help
12 Emergency Preparedness
The Worst Situation
Emergency Cues
Planning Ahead
Personal Safety
The Actorโ€™s Point of View
Health and Safety
Always Be Prepared
Safety First
13 Programmer and Designer Relationships
People Are People
Types of LDs
Operational Guidelines
14 Words of Wisdom from Industry Professionals
Programming
Design
Demeanor
Appendix A-1: Sydney 2000 Olympic Games Journal
Appendix A-2: Sydney 2000 Olympic Games Twenty Years Retrospect
Appendix B-1: Workflows of Success with Earlybird
Appendix B-2: Earlybird Case Studies
Appendix C: Scott K. Tusingโ€”Broadway Lighting Programmer
Glossary
Index


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