๐”– Bobbio Scriptorium
โœฆ   LIBER   โœฆ

Cover of The Alpha Legacy Boxed Set 1-7

The Alpha Legacy Boxed Set 1-7

โœ Scribed by Holly Hook


Book ID
100403346
Year
2019
Tongue
English
Weight
736 KB
Category
Fiction
ASIN
B07QD19MSQ

No coin nor oath required. For personal study only.

โœฆ Synopsis


Machine generated contents note: ch. 1 The Nature Of Software -- 1.1.The Nature of Software -- 1.1.1.Defining Software -- 1.1.2.Software Application Domains -- 1.1.3.Legacy Software -- 1.2.The Changing Nature of Software -- 1.2.1.WebApps -- 1.2.2.Mobile Applications -- 1.2.3.Cloud Computing -- 1.2.4.Product Line Software -- 1.3.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 2 Software Engineering -- 2.1.Defining the Discipline -- 2.2.The Software Process -- 2.2.1.The Process Framework -- 2.2.2.Umbrella Activities -- 2.2.3.Process Adaptation -- 2.3.Software Engineering Practice -- 2.3.1.The Essence of Practice -- 2.3.2.General Principles -- 2.4.Software Development Myths -- 2.5.How It All Starts -- 2.6.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 3 Software Process Structure -- 3.1.A Generic Process Model -- 3.2.Defining a Framework Activity -- 3.3.Identifying a Task Set -- 3.4.Process Patterns -- 3.5.Process Assessment and Improvement -- 3.6.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 4 Process Models -- 4.1.Prescriptive Process Models -- 4.1.1.The Waterfall Model -- 4.1.2.Incremental Process Models -- 4.1.3.Evolutionary Process Models -- 4.1.4.Concurrent Models -- 4.1.5.A Final Word on Evolutionary Processes -- 4.2.Specialized Process Models -- 4.2.1.Component-Based Development -- 4.2.2.The Formal Methods Model -- 4.2.3.Aspect-Oriented Software Development -- 4.3.The Unified Process -- 4.3.1.A Bripf History -- 4.3.2.Phases of the Unified Process -- 4.4.Personal and Team Process Models -- 4.4.1.Personal Software Process -- 4.4.2.Team Software Process -- 4.5.Process Technology -- 4.6.Product and Process -- 4.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 5 Agile Development -- 5.1.What Is Agility? -- 5.2.Agility and the Cost of Change -- 5.3.What Is an Agile Process? -- 5.3.1.Agility Principles -- 5.3.2.The Politics of Agile Development -- 5.4.Extreme Programming -- 5.4.1.The XP Process -- 5.4.2.Industrial XP -- 5.5.Other Agile Process Models -- 5.5.1.Scrum -- 5.5.2.Dynamic Systems Development Method -- 5.5.3.Agile Modeling -- 5.5.4.Agile Unified Process -- 5.6.A Tool Set for the Agile Process -- 5.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 6 Human Aspects Of Software Engineering -- 6.1.Characteristics of a Software Engineer -- 6.2.The Psychology of Software Engineering -- 6.3.The Software Team -- 6.4.Team Structures -- 6.5.Agile Teams -- 6.5.1.The Generic Agile Team -- 6.5.2.The XP Team -- 6.6.The Impact of Social Media -- 6.7.Software Engineering Using the Cloud -- 6.8.Collaboration Tools -- 6.9.Global Teams -- 6.10.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 7 Principles That Guide Practice -- 7.1.Software Engineering Knowledge -- 7.2.Core Principles -- 7.2.1.Principles That Guide Process -- 7.2.2.Principles That Guide Practice -- 7.3.Principles That Guide Each Framework Activity -- 7.3.1.Communication Principles -- 7.3.2.Planning Principles -- 7.3.3.Modeling Principles -- 7.3.4.Construction Principles -- 7.3.5.Deployment Principles -- 7.4.Work Practices -- 7.5.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 8 Understanding Requirements -- 8.1.Requirements Engineering -- 8.2.Establishing the Groundwork -- 8.2.1.Identifying Stakeholders -- 8.2.2.Recognizing Multiple Viewpoints -- 8.2.3.Working toward Collaboration -- 8.2.4.Asking the First Questions -- 8.2.5.Nonfunctional Requirements -- 8.2.6.Traceability -- 8.3.Eliciting Requirements -- 8.3.1.Collaborative Requirements Gathering -- 8.3.2.Quality Function Deployment -- 8.3.3.Usage Scenarios -- 8.3.4.Elicitation Work Products -- 8.3.5.Agile Requirements Elicitation -- 8.3.6.Service-Oriented Methods -- 8.4.Developing Use Cases -- 8.5.Building the Analysis Model -- 8.5.1.Elements of the Analysis Model -- 8.5.2.Analysis Patterns -- 8.5.3.Agile Requirements Engineering -- 8.5.4.Requirements for Self-Adaptive Systems -- 8.6.Negotiating Requirements -- 8.7.Requirements Monitoring -- 8.8.Validating Requirements -- 8.9.Avoiding Common Mistakes -- 8.10.Summary -- Problems And Points To Ponder -- Further Readings And Other Information Sources -- ch. 9 Requirements Modeling: Scenario-Based Methods -- 9.1.Requirements Analysis -- 9.1.1.Overall Objectives and Philosophy -- 9.1.2.Analysis Rules of Thumb -- 9.1.3.Domain Analysis -- 9.1.4.Requirements Modeling Approaches -- 9.2.Scenario-Based Modeling -- 9.2.1.Creating a Preliminary Use Case -- 9.2.2.Refining a Preliminary Use Case -- 9.2.3.Writing a Formal Use Case -- 9.3.UML Models That Supplement the Use Case -- 9.3.1.Developing an Activity Diagram -- 9.3.2.Swimlane Diagrams -- 9.4.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 10 Requirements Modeling: Class-Based Methods -- 10.1.Identifying Analysis Classes -- 10.2.Specifying Attributes -- 10.3.Defining Operations -- 10.4.Class-Responsibility-Collaborator Modeling -- 10.5.Associations and Dependencies -- 10.6.Analysis Packages -- 10.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 11 Requirements Modeling: Behavior, Patterns, And Web/Mobile Apps -- 11.1.Creating a Behavioral Model -- 11.2.Identifying Events with the Use Case -- 11.3.State Representations -- 11.4.Patterns for Requirements Modeling -- 11.4.1.Discovering Analysis Patterns -- 11.4.2.A Requirements Pattern Example: Actuator-Sensor -- 11.5.Requirements Modeling for Web and Mobile Apps -- 11.5.1.How Much Analysis Is Enough? -- 11.5.2.Requirements Modeling Input -- 11.5.3.Requirements Modeling Output -- 11.5.4.Content Model -- 11.5.5.Interaction Model for Web and Mobile Apps -- 11.5.6.Functional Model -- 11.5.7.Configuration Models for WebApps -- 11.5.8.Navigation Modeling -- 11.6.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 12 Design Concepts -- 12.1.Design within the Context of Software Engineering -- 12.2.The Design Process -- 12.2.1.Software Quality Guidelines and Attributes -- 12.2.2.The Evolution of Software Design -- 12.3.Design Concepts -- 12.3.1.Abstraction -- 12.3.2.Architecture -- 12.3.3.Patterns -- 12.3.4.Separation of Concerns -- 12.3.5.Modularity -- 12.3.6.Information Hiding -- 12.3.7.Functional Independence -- 12.3.8.Refinement -- 12.3.9.Aspects -- 12.3.10.Refactoring -- 12.3.11.Object-Oriented Design Concepts -- 12.3.12.Design Classes -- 12.3.13.Dependency Inversion -- 12.3.14.Design for Test -- 12.4.The Design Model -- 12.4.1.Data Design Elements -- 12.4.2.Architectural Design Elements -- 12.4.3.Interface Design Elements -- 12.4.4.Component-Level Design Elements -- 12.4.5.Deployment-Level Design Elements -- 12.5.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 13 Architectural Design -- 13.1.Software Architecture -- 13.1.1.What Is Architecture? -- 13.1.2.Why Is Architecture Important? -- 13.1.3.Architectural Descriptions -- 13.1.4.Architectural Decisions -- 13.2.Architectural Genres -- 13.3.Architectural Styles -- 13.3.1.A Brief Taxonomy of Architectural Styles -- 13.3.2.Architectural Patterns -- 13.3.3.Organization and Refinement -- 13.4.Architectural Considerations -- 13.5.Architectural Decisions -- 13.6.Architectural Design -- 13.6.1.Representing the System in Context -- 13.6.2.Defining Archetypes -- 13.6.3.Refining the Architecture into Components -- 13.6.4.Describing Instantiations of the System -- 13.6.5.Architectural Design for Web Apps -- 13.6.6.Architectural Design for Mobile Apps -- 13.7.Assessing Alternative Architectural Designs -- 13.7.1.Architectural Description Languages -- 13.7.2.Architectural Reviews -- 13.8.lessons Learned -- 13.9.Pattern-based Architecture Review -- 13.10.Architecture Conformance Checking -- 13.11.Agility and Architecture -- 13.12.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch.;Note continued: 16.1.1.Kinds of Patterns -- 16.1.2.Frameworks -- 16.1.3.Describing a Pattern -- 16.1.4.Pattern Languages and Repositories -- 16.2.Pattern-Based Software Design -- 16.2.1.Pattern-Based Design in Context -- 16.2.2.Thinking in Patterns -- 16.2.3.Design Tasks -- 16.2.4.Building a Pattern-Organizing Table -- 16.2.5.Common Design Mistakes -- 16.3.Architectural Patterns -- 16.4.Component-Level Design Patterns -- 16.5.User Interface Design Patterns -- 16.6.WebApp Design Patterns -- 16.6.1.Design Focus -- 16.6.2.Design Granularity -- 16.7.Patterns for Mobile Apps -- 16.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 17 WebApp Design -- 17.1.WebApp Design Quality -- 17.2.Design Goals -- 17.3.A Design Pyramid for WebApps -- 17.4.WebApp Interface Design -- 17.5.Aesthetic Design -- 17.5.1.Layout Issues -- 17.5.2.Graphic Design Issues -- 17.6.Content Design -- 17.6.1.Content Objects -- 17.6.2.Content Design Issues -- 17.7.Architecture Design -- 17.7.1.Content Architecture -- 17.7.2.WebApp Architecture -- 17.8.Navigation Design -- 17.8.1.Navigation Semantics -- 17.8.2.Navigation Syntax -- 17.9.Component-Level Design -- 17.10.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 18 MobileApp Design -- 18.1.The Challenges -- 18.1.1.Development Considerations -- 18.1.2.Technical Considerations -- 18.2.Developing MobileApps -- 18.2.1.MobileApp Quality -- 18.2.2.User Interface Design -- 18.2.3.Context-Aware Apps -- 18.2.4.Lessons Learned -- 18.3.MobileApp Design-Best Practices -- 18.4.Mobility Environments -- 18.5.The Cloud -- 18.6.The Applicability of Conventional Software Engineering -- 18.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 19 Quality Concepts -- 19.1.What Is Quality? -- 19.2.Software Quality -- 19.2.1.Garvin's Quality Dimensions -- 19.2.2.McCall's Quality Factors -- 19.2.3.ISO 9126 Quality Factors -- 19.2.4.Targeted Quality Factors -- 19.2.5.The Transition to a Quantitative View -- 19.3.The Software Quality Dilemma -- 19.3.1."Good Enough" Software -- 19.3.2.The Cost of Quality -- 19.3.3.Risks -- 19.3.4.Negligence and Liability -- 19.3.5.Quality and Security -- 19.3.6.The Impact of Management Actions -- 19.4.Achieving Software Quality -- 19.4.1.Software Engineering Methods -- 19.4.2.Project Management Techniques -- 19.4.3.Quality Control -- 19.4.4.Quality Assurance -- 19.5.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 20 Review Techniques -- 20.1.Cost Impact of Software Defects -- 20.2.Defect Amplification and Removal -- 20.3.Review Metrics and Their Use -- 20.3.1.Analyzing Metrics -- 20.3.2.Cost-Effectiveness of Reviews -- 20.4.Reviews: A Formality Spectrum -- 20.5.Informal Reviews -- 20.6.Formal Technical Reviews -- 20.6.1.The Review Meeting -- 20.6.2.Review Reporting and Record Keeping -- 20.6.3.Review Guidelines -- 20.6.4.Sample-Driven Reviews -- 20.7.Post-Mortem Evaluations -- 20.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 21 Software Quality Assurance -- 21.1.Background Issues -- 21.2.Elements of Software Quality Assurance -- 21.3.SQA Processes and Product Characteristics -- 21.4.SQA Tasks, Goals, and Metrics -- 21.4.1.SQA Tasks -- 21.4.2.Goals, Attributes, and Metrics -- 21.5.Formal Approaches to SQA -- 21.6.Statistical Software Quality Assurance -- 21.6.1.A Generic Example -- 21.6.2.Six Sigma for Software Engineering -- 21.7.Software Reliability -- 21.7.1.Measures of Reliability and Availability -- 21.7.2.Software Safety -- 21.8.The ISO 9000 Quality Standards -- 21.9.The SQA Plan -- 21.10.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 22 Software Testing Strategies -- 22.1.A Strategic Approach to Software Testing -- 22.1.1.Verification and Validation -- 22.1.2.Organizing for Software Testing -- 22.1.3.Software Testing Strategy-The Big Picture -- 22.1.4.Criteria for Completion of Testing -- 22.2.Strategic Issues -- 22.3.Test Strategies for Conventional Software -- 22.3.1.Unit Testing -- 22.3.2.Integration Testing -- 22.4.Test Strategies for Object-Oriented Software -- 22.4.1.Unit Testing in the OO Context -- 22.4.2.Integration Testing in the OO Context -- 22.5.Test Strategies for WebApps -- 22.6.Test Strategies for MobileApps -- 22.7.Validation Testing -- 22.7.1.Validation-Test Criteria -- 22.7.2.Configuration Review -- 22.7.3.Alpha and Beta Testing -- 22.8.System Testing -- 22.8.1.Recovery Testing -- 22.8.2.Security Testing -- 22.8.3.Stress Testing -- 22.8.4.Performance Testing -- 22.8.5.Deployment Testing -- 22.9.The Art of Debugging -- 22.9.1.The Debugging Process -- 22.9.2.Psychological Considerations -- 22.9.3.Debugging Strategies -- 22.9.4.Correcting the Error -- 22.10.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 23 Testing Conventional Applications -- 23.1.Software Testing Fundamentals -- 23.2.Internal and External Views of Testing -- 23.3.White-Box Testing -- 23.4.Basis Path Testing -- 23.4.1.Flow Graph Notation -- 23.4.2.Independent Program Paths -- 23.4.3.Deriving Test Cases -- 23.4.4.Graph Matrices -- 23.5.Control Structure Testing -- 23.6.Black-Box Testing -- 23.6.1.Graph-Based Testing Methods -- 23.6.2.Equivalence Partitioning -- 23.6.3.Boundary Value Analysis -- 23.6.4.Orthogonal Array Testing -- 23.7.Model-Based Testing -- 23.8.Testing Documentation and Help Facilities -- 23.9.Testing for Real-Time Systems -- 23.10.Patterns for Software Testing -- 23.11.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 24 Testing Object-Oriented Applications -- 24.1.Broadening the View of Testing -- 24.2.Testing OOA and OOD Models -- 24.2.1.Correctness of OOA and COD Models -- 24.2.2.Consistency of Object-Oriented Models -- 24.3.Object-Oriented Testing Strategies -- 24.3.1.Unit Testing in the OO Context -- 24.3.2.Integration Testing in the OO Context -- 24.3.3.Validation Testing in an OO Context -- 24.4.Object-Oriented Testing Methods -- 24.4.1.The Test-Case Design Implications of OO Concepts -- 24.4.2.Applicability of Conventional Test-Case Design Methods -- 24.4.3.Fault-Based Testing -- 24.4.4.Scenario-Based Test Design -- 24.5.Testing Methods Applicable at the Class Level -- 24.5.1.Random Testing for OO Classes -- 24.5.2.Partition Testing at the Class Level -- 24.6.Interclass Test-Case Design -- 24.6.1.Multiple Class Testing -- 24.6.2.Tests Derived from Behavior Models -- 24.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 25 Testing Web Applications -- 25.1.Testing Concepts for WebApps -- 25.1.1.Dimensions of Quality -- 25.1.2.Errors within a WebApp Environment -- 25.1.3.Testing Strategy -- 25.1.4.Test Planning -- 25.2.The Testing Process-An Overview -- 25.3.Content Testing -- 25.3.1.Content Testing Objectives -- 25.3.2.Database Testing -- 25.4.User Interface Testing -- 25.4.1.Interface Testing Strategy -- 25.4.2.Testing Interface Mechanisms -- 25.4.3.Testing Interface Semantics -- 25.4.4.Usability Tests -- 25.4.5.Compatibility Tests -- 25.5.Component-Level Testing -- 25.6.Navigation Testing -- 25.6.1.Testing Navigation Syntax -- 25.6.2.Testing Navigation Semantics -- 25.7.Configuration Testing -- 25.7.1.Server-Side Issues -- 25.7.2.Client-Side Issues -- 25.8.Security Testing -- 25.9.Performance Testing -- 25.9.1.Performance Testing Objectives -- 25.9.2.Load Testing -- 25.9.3.Stress Testing -- 25.10.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 26 Testing Mobileapps -- 26.1.Testing Guidelines -- 26.2.The Testing Strategies -- 26.2.1.Are Conventional Approaches Applicable? -- 26.2.2.The Need for Automation -- 26.2.3.Building a Test Matrix -- 26.2.4.Stress Testing -- 26.2.5.Testing in a Production Environment -- 26.3.Considering the Spectrum of User Interaction -- 26.3.1.Gesture Testing -- 26.3.2.Voice Input and Recognition -- 26.3.3.Virtual Key Board Input -- 26.3.4.Alerts and Extraordinary Conditions -- 26.4.Test Across Borders -- 26.5.Real-Time Testing Issues -- 26.6.Testing Tools and Environments -- 26.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch.;14 Component-Level Design -- 14.1.What Is a Component? -- 14.1.1.An Object-Oriented View -- 14.1.2.The Traditional View -- 14.1.3.A Process-Related View -- 14.2.Designing Class-Based Components -- 14.2.1.Basic Design Principles -- 14.2.2.Component-Level Design Guidelines -- 14.2.3.Cohesion -- 14.2.4.Coupling -- 14.3.Conducting Component-Level Design -- 14.4.Component-Level Design for WebApps -- 14.4.1.Content Design at the Component Level -- 14.4.2.Functional Design at the Component Level -- 14.5.Component-Level Design for Mobile Apps -- 14.6.Designing Traditional Components -- 14.7.Component-Based Development -- 14.7.1.Domain Engineering -- 14.7.2.Component Qualification, Adaptation, and Composition -- 14.7.3.Architectural Mismatch -- 14.7.4.Analysis and Design for Reuse -- 14.7.5.Classifying and Retrieving Components -- 14.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 15 User Interface Design -- 15.1.The Golden Rules -- 15.1.1.Place the User in Control -- 15.1.2.Reduce the User's Memory Load -- 15.1.3.Make the Interface Consistent -- 15.2.User Interface Analysis and Design -- 15.2.1.Interface Analysis and Design Models -- 15.2.2.The Process -- 15.3.Interface Analysis -- 15.3.1.User Analysis -- 15.3.2.Task Analysis and Modeling -- 15.3.3.Analysis of Display Content -- 15.3.4.Analysis of the Work Environment -- 15.4.Interface Design Steps -- 15.4.1.Applying Interface Design Steps -- 15.4.2.User Interface Design Patterns -- 15.4.3.Design Issues -- 15.5.WebApp and Mobile Interface Design -- 15.5.1.Interface Design Principles and Guidelines -- 15.5.2.Interface Design Workflow for Web and Mobile Apps -- 15.6.Design Evaluation -- 15.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 16 Pattern-Based Design -- 16.1.Design Patterns;Note continued: 29.3.The SCM Process -- 29.3.1.Identification of Objects in the Software Configuration -- 29.3.2.Version Control -- 29.3.3.Change Control -- 29.3.4.Impact Management -- 29.3.5.Configuration Audit -- 29.3.6.Status Reporting -- 29.4.Configuration Management for Web and MobileApps -- 29.4.1.Dominant Issues -- 29.4.2.Configuration Objects -- 29.4.3.Content Management -- 29.4.4.Change Management -- 29.4.5.Version Control -- 29.4.6.Auditing and Reporting -- 29.5.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 30 Product Metrics -- 30.1.A Framework for Product Metrics -- 30.1.1.Measures, Metrics, and Indicators -- 30.1.2.The Challenge of Product Metrics -- 30.1.3.Measurement Principles -- 30.1.4.Goal-Oriented Software Measurement -- 30.1.5.The Attributes of Effective Software Metrics -- 30.2.Metrics for the Requirements Model -- 30.2.1.Function-Based Metrics -- 30.2.2.Metrics for Specification Quality -- 30.3.Metrics for the Design Model -- 30.3.1.Architectural Design Metrics -- 30.3.2.Metrics for Object-Oriented Design -- 30.3.3.Class-Oriented Metrics-The CK Metrics Suite -- 30.3.4.Class-Oriented Metrics-The MOOD Metrics Suite -- 30.3.5.OO Metrics Proposed by Lorenz and Kidd -- 30.3.6.Component-Level Design Metrics -- 30.3.7.Operation-Oriented Metrics -- 30.3.8.User Interface Design Metrics -- 30.4.Design Metrics for Web and Mobile Apps -- 30.5.Metrics for Source Code -- 30.6.Metrics for Testing -- 30.6.1.Halstead Metrics Applied to Testing -- 30.6.2.Metrics for Object-Oriented Testing -- 30.7.Metrics for Maintenance -- 30.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 31 Project Management Concepts -- 31.1.The Management Spectrum -- 31.1.1.The People -- 31.1.2.The Product -- 31.1.3.The Process -- 31.1.4.The Project -- 31.2.People -- 31.2.1.The Stakeholders -- 31.2.2.Team Leaders -- 31.2.3.The Software Team -- 31.2.4.Agile Teams -- 31.2.5.Coordination and Communication Issues -- 31.3.The Product -- 31.3.1.Software Scope -- 31.3.2.Problem Decomposition -- 31.4.The Process -- 31.4.1.Melding the Product and the Process -- 31.4.2.Process Decomposition -- 31.5.The Project -- 31.6.The W5HH Principle -- 31.7.Critical Practices -- 31.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 32 Process And Project Metrics -- 32.1.Metrics in the Process and Project Domains -- 32.1.1.Process Metrics and Software Process Improvement -- 32.1.2.Project Metrics -- 32.2.Software Measurement -- 32.2.1.Size-Oriented Metrics -- 32.2.2.Function-Oriented Metrics -- 32.2.3.Reconciling LOC and FP Metrics -- 32.2.4.Object-Oriented Metrics -- 32.2.5.Use Case-Oriented Metrics -- 32.2.6.WebApp Project Metrics -- 32.3.Metrics for Software Quality -- 32.3.1.Measuring Quality -- 32.3.2.Defect Removal Efficiency -- 32.4.Integrating Metrics within the Software Process -- 32.4.1.Arguments for Software Metrics -- 32.4.2.Establishing a Baseline -- 32.4.3.Metrics Collection, Computation, and Evaluation -- 32.5.Metrics for Small Organizations -- 32.6.Establishing a Software Metrics Program -- 32.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 33 Estimation For Software Projects -- 33.1.Observations on Estimation -- 33.2.The Project Planning Process -- 33.3.Software Scope and Feasibility -- 33.4.Resources -- 33.4.1.Human Resources -- 33.4.2.Reusable Software Resources -- 33.4.3.Environmental Resources -- 33.5.Software Project Estimation -- 33.6.Decomposition Techniques -- 33.6.1.Software Sizing -- 33.6.2.Problem-Based Estimation -- 33.6.3.An Example of LOC-Based Estimation -- 33.6.4.An Example of FP-Based Estimation -- 33.6.5.Process-Based Estimation -- 33.6.6.An Example of Process-Based Estimation -- 33.6.7.Estimation with Use Cases -- 33.6.8.An Example of Estimation Using Use Case Points -- 33.6.9.Reconciling Estimates -- 33.7.Empirical Estimation Models -- 33.7.1.The Structure of Estimation Models -- 33.7.2.The COCOMO II Model -- 33.7.3.The Software Equation -- 33.8.Estimation for Object-Oriented Projects -- 33.9.Specialized Estimation Techniques -- 33.9.1.Estimation for Agile Development -- 33.9.2.Estimation for WebApp Projects -- 33.10.The Make/Buy Decision -- 33.10.1.Creating a Decision Tree -- 33.10.2.Outsourcing -- 33.11.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 34 Project Scheduling -- 34.1.Basic Concepts -- 34.2.Project Scheduling -- 34.2.1.Basic Principles -- 34.2.2.The Relationship between People and Effort -- 34.2.3.Effort Distribution -- 34.3.Defining a Task Set for the Software Project -- 34.3.1.A Task Set Example -- 34.3.2.Refinement of Major Tasks -- 34.4.Defining a Task Network -- 34.5.Scheduling -- 34.5.1.Time-Line Charts -- 34.5.2.Tracking the Schedule -- 34.5.3.Tracking Progress for an OO Project -- 34.5.4.Scheduling for WebApp and Mobile Projects -- 34.6.Earned Value Analysis -- 34.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 35 Risk Management -- 35.1.Reactive versus Proactive Risk Strategies -- 35.2.Software Risks -- 35.3.Risk Identification -- 35.3.1.Assessing Overall Project Risk -- 35.3.2.Risk Components and Drivers -- 35.4.Risk Projection -- 35.4.1.Developing a Risk Table -- 35.4.2.Assessing Risk Impact -- 35.5.Risk Refinement -- 35.6.Risk Mitigation, Monitoring, and Management -- 35.7.The RMMM Plan -- 35.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 36 Maintenance And Reengineering -- 36.1.Software Maintenance -- 36.2.Software Supportability -- 36.3.Reengineering -- 36.4.Business Process Reengineering -- 36.4.1.Business Processes -- 36.4.2.A BPR Model -- 36.5.Software Reengineering -- 36.5.1.A Software Reengineering Process Model -- 36.5.2.Software Reengineering Activities -- 36.6.Reverse Engineering -- 36.6.1.Reverse Engineering to Understand Data -- 36.6.2.Reverse Engineering to Understand Processing -- 36.6.3.Reverse Engineering User Interfaces -- 36.7.Restructuring -- 36.7.1.Code Restructuring -- 36.7.2.Data Restructuring -- 36.8.Forward Engineering -- 36.8.1.Forward Engineering for Client-Server Architectures -- 36.8.2.Forward Engineering for Object-Oriented Architectures -- 36.9.The Economics of Reengineering -- 36.10.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 37 Software Process Improvement -- 37.1.What Is SPI? -- 37.1.1.Approaches to SPI -- 37.1.2.Maturity Models -- 37.1.3.Is SPI for Everyone? -- 37.2.The SPI Process -- 37.2.1.Assessment and Gap Analysis -- 37.2.2.Education and Training -- 37.2.3.Selection and Justification -- 37.2.4.Installation/Migration -- 37.2.5.Evaluation -- 37.2.6.Risk Management for SPI -- 37.3.The CMMI -- 37.4.The People CMM -- 37.5.Other SPI Frameworks -- 37.6.SPI Return on Investment -- 37.7.SPI Trends -- 37.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 38 Emerging Trends In Software Engineering -- 38.1.Technology Evolution -- 38.2.Prospects for a True Engineering Discipline -- 38.3.Observing Software Engineering Trends -- 38.4.Identifying "Soft Trends" -- 38.4.1.Managing Complexity -- 38.4.2.Open-World Software -- 38.4.3.Emergent Requirements -- 38.4.4.The Talent Mix -- 38.4.5.Software Building Blocks -- 38.4.6.Changing Perceptions of "Value" -- 38.4.7.Open Source -- 38.5.Technology Directions -- 38.5.1.Process Trends -- 38.5.2.The Grand Challenge -- 38.5.3.Collaborative Development -- 38.5.4.Requirements Engineering -- 38.5.5.Model-Driven Software Development -- 38.5.6.Postmodern Design -- 38.5.7.Test-Driven Development -- 38.6.Tools-Related Trends -- 38.7.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 39 Concluding Comments -- 39.1.The Importance of Software-Revisited -- 39.2.People and the Way They Build Systems -- 39.3.New Modes for Representing Information -- 39.4.The Long View -- 39.5.The Software Engineer's Responsibility -- 39.6.A Final Comment from RSP.;27 Security Engineering -- 27.1.Analyzing Security Requirements -- 27.2.Security and Privacy in an Online World -- 27.2.1.Social Media -- 27.2.2.Mobile Applications -- 27.2.3.Cloud Computing -- 27.2.4.The Internet of Things -- 27.3.Security Engineering Analysis -- 27.3.1.Security Requirement Elicitation -- 27.3.2.Security Modeling -- 27.3.3.Measures Design -- 27.3.4.Correctness Checks -- 27.4.Security Assurance -- 27.4.1.The Security Assurance Process -- 27.4.2.Organization and Management -- 27.5.Security Risk Analysis -- 27.6.The Role of Conventional Software Engineering Activities -- 27.7.Verification of Trustworthy Systems -- 27.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 28 Formal Modeling And Verification -- 28.1.The Cleanroom Strategy -- 28.2.Functional Specification -- 28.2.1.Black-Box Specification -- 28.2.2.State-Box Specification -- 28.2.3.Clear-Box Specification -- 28.3.Cleanroom Design -- 28.3.1.Design Refinement -- 28.3.2.Design Verification -- 28.4.Cleanroom Testing -- 28.4.1.Statistical Use Testing -- 28.4.2.Certification -- 28.5.Rethinking Formal Methods -- 28.6.Formal Methods Concepts -- 28.7.Alternative Arguments -- 28.8.Summary -- Problems And Points To Ponder -- Further Readings And Information Sources -- ch. 29 Software Configuration Management -- 29.1.Software Configuration Management -- 29.1.1.An SCM Scenario -- 29.1.2.Elements of a Configuration Management System -- 29.1.3.Baselines -- 29.1.4.Software Configuration Items -- 29.1.5.Management of Dependencies and Changes -- 29.2.The SCM Repository -- 29.2.1.General Features and Content -- 29.2.2.SCM Features


๐Ÿ“œ SIMILAR VOLUMES


cover
โœ Marie Force ๐Ÿ“‚ Fiction ๐Ÿ“… 2019 ๐Ÿ› HTJB, Inc. ๐ŸŒ English โš– 1 MB ๐Ÿ‘ 3 views

1,972 pages A boxed set of the first seven books in the New York Times bestselling Quantum Series: Virtuous, Valorous, Victorious, Rapturous, Ravenous, Delirious and Outrageous! Watch for Famous, the final book in the series, out in October 2019. This erotic romance series has mature

cover
โœ Force, Marie ๐Ÿ“‚ Fiction ๐Ÿ“… 2019 ๐Ÿ› HTJB, Inc. ๐ŸŒ English โš– 1 MB ๐Ÿ‘ 3 views

A boxed set of the first seven books in the New York Times bestselling Quantum Series: โ€“ Virtuous โ€“ Valorous โ€“ Victorious โ€“ Rapturous โ€“ Ravenous โ€“ Delirious โ€“ Outrageous Watch for Famous, the final book in the series, out in October 2019.

cover
โœ Winter, A J ๐Ÿ“‚ Fiction ๐Ÿ“… 2015 ๐ŸŒ English โš– 527 KB

The Alphas: Dawn of the Alphas The Alphas: Rise of the Alphas The Alphas: Emergence of the Alphas The Alphas: Betrayal The Alphas: Attack of the Alphas World War 3 lasted a month and left the world broken. Roxanne survived the bombing at Bismark, North Dakota and she was grateful they hadnโ€™t been hi