<span><p>Learn the mechanics that take your game from an idea to a playable product.</p><p/><p>Do you aspire to be a game designer but arenβt sure where to begin? <i>Tabletop Game Design for Video Game Designers</i> guides you through your initial attempts to design game mechanics. It goes beyond si
Tabletop game design for video game designers
β Scribed by Ham, Ethan
- Publisher
- Focal Press
- Year
- 2016
- Tongue
- English
- Leaves
- 348
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
- Getting started --
2. Foundations --
3. Creating tabletop games --
4. Playtesting tabletop games --
5. Rules --
6. Stories --
7. Game over --
8. Movement --
9. Choices --
10. Chance --
11. Economies --
12. Balance --
13. Turns, ticks, & time --
14. Designing autonomy --
15. Prototyping video games.
β¦ Subjects
Computer games -- Programming;Computer games -- Design;Storyboards;GAMES -- Board
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In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fan