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Tabletop game design for video game designers

✍ Scribed by Ham, Ethan


Publisher
Focal Press
Year
2016
Tongue
English
Leaves
348
Category
Library

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No coin nor oath required. For personal study only.

✦ Table of Contents


  1. Getting started --
    2. Foundations --
    3. Creating tabletop games --
    4. Playtesting tabletop games --
    5. Rules --
    6. Stories --
    7. Game over --
    8. Movement --
    9. Choices --
    10. Chance --
    11. Economies --
    12. Balance --
    13. Turns, ticks, & time --
    14. Designing autonomy --
    15. Prototyping video games.

✦ Subjects


Computer games -- Programming;Computer games -- Design;Storyboards;GAMES -- Board


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