An up-to-date insight into Communications programming at Symbian, incorporating changes introduced by the latest version of Symbian OS (Symbian OS V9), which is the basis of the new phones currently reaching the market. It guides developers through the Symbian OS communications architecture and prov
Symbian OS Communications Programming, 2nd Edition (Symbian Press)
β Scribed by Iain Campbell, Dale Self, Emlyn Howell, Ian Bunning, Ibrahim Rahman, Lucy Caffery, Malcolm Box, Matt
- Publisher
- John Wiley and Sons
- Year
- 2007
- Tongue
- English
- Leaves
- 464
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
An up-to-date insight into Communications programming at Symbian, incorporating changes introduced by the latest version of Symbian OS (Symbian OS V9), which is the basis of the new phones currently reaching the market. It guides developers through the Symbian OS communications architecture and provides essential information on the communications models and programming interfaces used by Symbian OS.Clear up-to-date explanations of how Symbian OS Communications works, demonstrated with full code examples in each chapterWritten by experienced Symbian engineer who leads the Symbian Communications Programming teamCovers special topics to include Bluetooth, HTTP, Serial Communications, OBEX and messaging
π SIMILAR VOLUMES
Take a look inside Symbian OS with an under-the-hood view of Symbian's revolutionary new real-time smartphone kernel Describes the functioning of the new real-time kernel, which will become ubiquitious on Symbian OS phones in the next 5-10 yearsWill benefit the base-porting engineer by providing a m
Richard Harrisonβs existing books are the bestsellers in the Symbian Press Portfolio.Β His latest book, co-written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in th
Common Design Patterns for Symbian OS is the first design patterns book that addresses Symbian OS specifically. It introduces programmers to the common design patterns that help implement a large variety of applications and services on Symbian OS. The goal of the book is to provide the experience
Multimedia on Symbian OS is the only book available to discuss multimedia on Symbian OS at this level. It covers key areas of multimedia technology, with information about APIs and services provided by Symbian OS. Other key features include details of UI platform-specific APIs from S60 and UIQ.This
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.The second part describes key