𝔖 Bobbio Scriptorium
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Summed-area tables for texture mapping

✍ Scribed by Crow, Franklin C.


Book ID
121240600
Publisher
Association for Computing Machinery
Year
1984
Tongue
English
Weight
919 KB
Volume
18
Category
Article
ISSN
0097-8930

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The cheapest texture filtering method is point sampling, where the pixel nearest the desired sampled point is used. In texture mapping, several filtering techniques have been proposed which allow prefiltering of a texture. It has been However, for stretched images, the texture pixels are visidemons