Study of Real Sense Terrain Generating Based on Fractal
β Scribed by Jun Chen; Xiong Shi
- Book ID
- 104090205
- Publisher
- Elsevier
- Year
- 2011
- Tongue
- English
- Weight
- 279 KB
- Volume
- 12
- Category
- Article
- ISSN
- 1877-7058
No coin nor oath required. For personal study only.
β¦ Synopsis
In this paper, the overall designing idea on real terrain is firstly proposed, the geometric modeling process is introduced, BinSplit binary segmentation algorithm is put forward based on fractal theory and midpoint displacement algorithm idea. Then visualization of 3-D terrain based on OpenGL is accomplished; thus real sense terrain is generated and good result is gained.
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