## In this paper it is shown that a class of pursuit-evasion games can be treated more simply by the geometrical approach with the topological properties of the reachable region and by the method of functional analysis. Conditions for capture and optimal strategies are derived. A numerical example
Some Practical Approaches to Pursuit-Evasion Dynamic Games
β Scribed by F. Imado
- Book ID
- 110347105
- Publisher
- Springer US
- Year
- 2002
- Tongue
- English
- Weight
- 117 KB
- Volume
- 38
- Category
- Article
- ISSN
- 1573-8337
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π SIMILAR VOLUMES
The di!erential game of a 3-D encounter between a fast bank-to-turn pursuer (with bounded curvature) and a slower but highly manoeuvrable evader (with unlimited rate of turn) has been solved as a &Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursuer
A deterministic, two-person, zero-sum, linear quadratic estimation game, which is closely related to the mixed H,/H, estimation problem, is introduced. The strategy of the estimator in this game must guarantee a prescribed H,-performance level y. If the desired H,-performance level is not achieved