Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering β from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the differen
Software Development, Design, and Coding: With Patterns, Debugging, Unit Testing, and Refactoring 3rd Edition
β Scribed by John F. Dooley; Vera A. Kazakova
- Publisher
- Apress
- Year
- 2024
- Tongue
- English
- Leaves
- 479
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Learn the principles of good software design and then turn those principles into great code. This book introduces you to software engineering β from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. This book is also about code construction β how to write great programs and make them work.
This new third edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. Extreme programming takes a backseat, making way for expanded coverage of the most crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. The authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. The Project Management Essentials chapter has been revamped and expanded to incorporate "SoftAware Developmentβ to discuss the crucial interpersonal nature of joint software creation.
β¦ Table of Contents
Cover
Front Matter
1. Introduction to Software Development
Part I. Models and Team Practices
2. Software Process Models
3. Project Management Essentials
4. Ethics and Professional Practice
5. Intellectual Property, Obligations, and Ownership
6. Requirements
Part II. Design Practices
7. Software Architecture
8. Design Principles
9. Structured Design
10. Object-Oriented Overview
11. Object-Oriented Analysis and Design
12. Object-Oriented Design Principles
13. Design Patterns
14. Parallel Programming
15. Parallel Design Patterns
Part III. Coding Practices
16. Code Construction
17. Debugging
18. Unit Testing
19. Code Reviews and Inspections
20. Wrapping It All Up
Back Matter
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