𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Socio-technical Design of Ubiquitous Computing Systems

✍ Scribed by Klaus David, Kurt Geihs, Jan Marco Leimeister, Alexander Roßnagel, Ludger Schmidt, Gerd Stumme, Arno Wacker (eds.)


Publisher
Springer International Publishing
Year
2014
Tongue
English
Leaves
351
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis.

Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design.

During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications.

The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.

✦ Table of Contents


Front Matter....Pages i-x
Front Matter....Pages 1-1
A Research Agenda for the Socio-Technical Design of Ubiquitous Computing Systems....Pages 3-18
Front Matter....Pages 19-19
Protecting Personality Rights and Legal Accountability....Pages 21-37
Understanding the Formation of Trust....Pages 39-58
User Model....Pages 59-70
Enabling Active User Participation in Self-Adaptive Applications....Pages 71-87
Matching and Mediation of Heterogeneous Context Information....Pages 89-108
Mining Social Links for Ubiquitous Knowledge Engineering....Pages 109-129
Collaborative Context Prediction....Pages 131-150
Ranking Cryptographic Algorithms....Pages 151-171
Front Matter....Pages 173-173
Socially Compatible Technology Design....Pages 175-190
Requirement Patterns to Support Socio-Technical System Design....Pages 191-209
Designing Usable Adaptations....Pages 211-232
SEMAT and VENUS: Different Perspectives?....Pages 233-244
Front Matter....Pages 245-245
Meet-U: Mobile Social Network....Pages 247-260
Connect-U: A System for Enhancing Social Networking....Pages 261-275
Support-U: Designing an Ambient Assisted Living System Using Interdisciplinary Development Patterns....Pages 277-294
Front Matter....Pages 295-295
System Evaluation Evaluation ....Pages 297-319
Simulation Study Simulation Study ....Pages 321-338
Front Matter....Pages 339-339
The Future of Socio-Technical Design for Ubiquitous Computing Systems....Pages 341-353

✦ Subjects


Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Software Engineering; Systems and Data Security; Computers and Society


πŸ“œ SIMILAR VOLUMES


Handbook of Research on Socio-Technical
✍ Brian Whitworth πŸ“‚ Library πŸ“… 2009 🌐 English

The focus of this book is not how to make technology more efficient, nor even how technology harms or helps society, but rather how to successfully combine society and technology into socio-technical performance. The Handbook of Research on Socio-Technical Design and Social Networking Systems (2-Vol

Agent-Based Modelling of Socio-Technical
✍ G. P. J. Dijkema, Z. Lukszo, M. P. C. Weijnen (auth.), Koen H. van Dam, Igor Nik πŸ“‚ Library πŸ“… 2013 πŸ› Springer Netherlands 🌐 English

<p><p>Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how c

Agent-Based Modelling of Socio-Technical
✍ Nikolic, Igor;Lukszo, Zofia;Dam, Koen H. van πŸ“‚ Library πŸ“… 2013 πŸ› Springer Netherlands 🌐 English

Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the

Agent-based modelling of socio-technical
✍ Nikolic, Igor; Lukszo, Zofia; Dam, Koen H. van πŸ“‚ Library πŸ“… 2013 πŸ› Springer 🌐 English

Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the

Co-evolution of Intelligent Socio-techni
✍ Eve Mitleton-Kelly πŸ“‚ Library πŸ“… 2013 πŸ› Springer 🌐 English

As the interconnectivity between humans through technical devices is becoming ubiquitous, the next step is already in the making: ambient intelligence, i.e. smart (technical) environments, which will eventually play the same active role in communication as the human players, leading to a co-evolutio