<p><span>Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a pi
Sketch-based Interfaces and Modeling
β Scribed by Faramarz F. Samavati, Luke Olsen, Joaquim A. Jorge (auth.), Joaquim Jorge, Faramarz Samavati (eds.)
- Publisher
- Springer-Verlag London
- Year
- 2011
- Tongue
- English
- Leaves
- 416
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
The field of sketch-based interfaces and modeling (SBIM) focuses on developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.
Topics and features:
- Reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes
- Describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings
- Examines pen-based user interfaces for engineering and educational applications
- Presents a set of techniques for sketch recognition that rely strictly on spatial information
- Introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models
- Investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles
- Explores methods for modeling from just a single sketch or using only a few strokes
This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Dr. Joaquim Jorge is a professor at the Computer Science and Engineering Department (DEI) of the School of Engineering (IST) at the Technical University of Lisbon, Portugal.
Dr. Faramarz Samavati is an associate professor at the Department of Computer Science at the University of Calgary, Canada.
β¦ Table of Contents
Front Matter....Pages I-XII
Front Matter....Pages 17-17
Introduction....Pages 1-15
Front Matter....Pages 17-17
Multi-domain Hierarchical Free-Sketch Recognition Using Graphical Models....Pages 19-54
Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces....Pages 55-80
Mathematical Sketching: An Approach to Making Dynamic Illustrations....Pages 81-118
Pen-based Interfaces for Engineering and Education....Pages 119-152
Flexible Parts-based Sketch Recognition....Pages 153-179
Sketch-based Retrieval of Vector Drawings....Pages 181-201
Front Matter....Pages 203-203
A Sketching Interface for Freeform 3D Modeling....Pages 205-223
The Creation and Modification of 3D Models Using Sketches and Curves....Pages 225-253
Sketch-based Modeling and Assembling with Few Strokes....Pages 255-286
ShapeShop: Free-Form 3D Design with Implicit Solid Modeling....Pages 287-312
Inferring 3D Free-Form Shapes from Complex Contour Drawings....Pages 313-340
The Creation and Modification of 3D Models Using Sketches and Curves....Pages 341-367
Dressing and Hair-Styling Virtual Characters from a Sketch....Pages 369-395
Back Matter....Pages 397-402
β¦ Subjects
Computer Imaging, Vision, Pattern Recognition and Graphics; User Interfaces and Human Computer Interaction
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