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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

✍ Scribed by Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann


Publisher
Springer International Publishing
Year
2018
Tongue
English
Leaves
203
Series
Lecture Notes in Computer Science 10825
Edition
1st ed.
Category
Library

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✦ Synopsis


This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.

The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

✦ Table of Contents


Front Matter ....Pages I-X
Front Matter ....Pages 1-1
Design Thinking: Project Portfolio Management and Simulation – A Creative Mix for Research (Saeed Shalbafan, Elyssebeth Leigh)....Pages 3-14
Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience (Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, BjΓΆrn Johansson, Per Gustavsson)....Pages 15-23
Knowledge Management of Games for Decision Making (Bill Roungas, Sebastiaan Meijer, Alexander Verbraeck)....Pages 24-33
Development of BASE Manufacturing Business Board Game (Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji)....Pages 34-40
Front Matter ....Pages 41-41
Designing Disaster Diplomacy in the Context of a Climate Change Water Game (Abby Muricho Onencan, Bartel Van de Walle)....Pages 43-57
Maritime Spatial Planning – A Board Game for Stakeholder Involvement (Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer)....Pages 58-66
Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero (Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen)....Pages 67-74
Preferred Team Roles and Communication Patterns in Teamwork – Is There a Formula for Effectiveness? – Case Study Analysis (Anna Palyga)....Pages 75-89
Front Matter ....Pages 91-91
Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations (Songsri Soranastaporn, Nophawan Yamchuti, Urairat Yamchuti)....Pages 93-102
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards (Otso Hannula, J. Tuomas Harviainen)....Pages 103-109
The Design and Evaluation of a Multi-player Milk Supply Chain Management Game (Mizuho Sato, Manami Tsunoda, Hitomi Imamura, Hajime Mizuyama, Masaru Nakano)....Pages 110-118
What is the Game? Study of Subjective Perceptions (Elena Likhacheva)....Pages 119-125
Front Matter ....Pages 127-127
Assessing the Residential Energy Rebound Effect by Means of a Serious Game (Oscar Garay Garcia, C. Els van Daalen, Emile Chappin, Bas van Nuland, Iman Mohammed, Bert Enserink)....Pages 129-138
A Model for the Development of Stealth Serious Games (Victor A. Cuesta Aguiar, Masaru Nakano)....Pages 139-147
Attitude Measurement with Board Games in Transportation Nodes (Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide Lukosch, Geertje Bekebrede, Thijs Smit et al.)....Pages 148-157
Front Matter ....Pages 159-159
Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework (Abby Muricho Onencan)....Pages 161-172
The Effects of Debriefing on the Performance and Attitude of Japanese University Students (Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz)....Pages 173-180
Transitions – From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions (Elyssebeth Leigh, Elizabeth Tipton)....Pages 181-190
A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling (Mihail Motzev)....Pages 191-199
Back Matter ....Pages 201-201

✦ Subjects


Computer Science; Computer Communication Networks; Computers and Education; Computer Appl. in Social and Behavioral Sciences; Artificial Intelligence (incl. Robotics); Computer Graphics


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