𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Simple and Usable Web, Mobile, and Interaction Design,

✍ Scribed by Giles Colborne


Year
2017
Tongue
English
Leaves
241
Edition
Second
Category
Library

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✦ Table of Contents


Cover
Title Page
Copyright Page
Contents
Part 1 Why are we here?
A story about simplicity
The power of simplicity
Increasing complexity is unsustainable
Fake simplicity
Things fall apart
Elegant simplicity
Not that kind of simple
Character
Be single-minded
Part 2 Setting a vision
Making sense of the muddle
Alignment
Get out of your office
What to look for
Three types of users
Why you should ignore expert customers
Design for the mainstream
What mainstreamers want
Deeper needs
Branding simplicity
Simplicity is about control
Choosing the right β€œwhat”
Describing the user experience
Putting it all together
World, character, plot
Extreme usability
The quick and dirty way
Insight
Getting the right vision
Share it
Part 3 Strategies for simplicity
The change curve
Vision and strategy
The simple equation behind every business
Breaking free of β€œquick wins”
Small steps to big changes
Sweating the details
Simplify this
The remote control
The four strategies
Part 4 Remove
Remove
What not to cut
Find what’s core
Kill lame features
What if the user…?
But our customers want it
Features that trigger errors
Errors
When features don’t matter
Will it hurt?
Prioritizing features
Load
Decisions
Distractions
Smart defaults
Options and preferences
When one option is too many
Visual clutter
Removing words
Simplifying sentences
Conversation
Cutting time
Removing too much
You can do it
Focus
Part 5 Organize
Organize
Chunking
Organizing for behavior
Hard edges
Alphabets, popularity, and formats
Patterns and anchoring
Search
Time and space
Grids
Size and location
Layers
Color coding
Desire paths
Part 6 Hide
Hide
Infrequent but necessary
Customizing
Automatic customization
Progressive disclosure
Staged disclosure
X doesn’t mark the spot
Cues and clues
Making things easy to find
After you hide
Part 7 Displace
Displace
Displacing between devices
Desktop vs. mobile vs. wearable
Designing for multiple devices
Displacing to the user
What users do best
Notifications and interruptions
Creating open experiences
Kitchen knives and pianos
Unstructured data
Trust
Part 8 Before we go
Conservation of complexity
Let the user be the star
Bringing people with you
Simplicity is a profound strategy
Bibliography
Photo Credits
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z


πŸ“œ SIMILAR VOLUMES


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✍ Giles Colborne πŸ“‚ Library πŸ“… 2010 πŸ› New Riders Press 🌐 English

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✍ Giles Colborne πŸ“‚ Library πŸ“… 2010 πŸ› New Riders 🌐 English

In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining w

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✍ Colborne, Giles πŸ“‚ Library πŸ“… 2011 πŸ› New Riders 🌐 English

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In a complex world, products that are easy to use win favour with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications.