WELCOME TO THE YEAR 2072 ... And a world unlike anything you've ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its
Shadowrun: Spells & Chrome
β Scribed by Helfers, John
- Book ID
- 109047451
- Publisher
- Catalyst Game Labs
- Year
- 2010
- Tongue
- English
- Weight
- 403 KB
- Series
- Shadowrun 48
- Category
- Fiction
No coin nor oath required. For personal study only.
β¦ Synopsis
Welcome to the year 2072β¦
β¦And a world unlike anything youβve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need doneβfor a price.
Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells & Chrome takes you into the dark and dirty streets of the future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything theyβve gotβcyberware, spells, or a very big gunβto get the job done.
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