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๐Ÿ“

Shadowrun Quick Start (3rd Edition)

โœ Scribed by Michael Mulvihill


Year
1999
Tongue
English
Leaves
66
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Roleplaying Made Easy With the Shadowrun Quick Star Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun game system, Shadowrun Quick Start Rules provides all the rules you need to start playing. This book features background material, advice for beginners, eight pre-generated characters and a complete adventure so you can learn as you go. Shadowrun Quick Start Rules lets you dive right into the action. Welcome to the shadows, chummer!

โœฆ Table of Contents


Shadowrun Quick Start Rules......Page 1
Table Of Contents......Page 3
A Night In The Shadows......Page 5
Welcome In The Shadows......Page 8
Playing Shadowrun......Page 9
Making Tests......Page 10
Shadowrunning By The Numbers......Page 11
The Matrix......Page 15
Base Skills......Page 16
Skill Categories......Page 17
Initiative......Page 19
Combat Turn Sequence......Page 21
Ranged Combat......Page 22
Matrix Combat......Page 25
Damage And Healing......Page 26
Magic......Page 28
The Astral Plane......Page 29
Sorcery......Page 31
Conjuring......Page 32
Spells......Page 34
Firearms......Page 36
Personal Electronics......Page 37
Cyberware......Page 38
Vehicles......Page 40
Steps For Gamemastering......Page 41
Background Story......Page 43
Rookie's Luck......Page 44
Casing The Joint......Page 46
Picking Up The Pieces......Page 56
Playing The Character......Page 57
Combat Mage......Page 58
Covert Ops Specialist......Page 59
Investigator......Page 60
Mercenary......Page 61
Street Samurai......Page 62
Street Shaman......Page 63
Tech-Wiz......Page 64
Weapons Specialist......Page 65


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