In 2039, when people die owing money, the government turns them into mindless servants. Shades. These undead workers toil until their debts are settled. Without complaint, they pave roads, till fields, and build moon settlements for the wealthy. Jonah Adams struggles to balance his life in this grim
Shades: The Gehenna Dilemma
โ Scribed by Dallaire, Eric
- Publisher
- If Tales
- Year
- 2015
- Tongue
- English
- Weight
- 380 KB
- Category
- Fiction
- City
- United States
- ISBN
- 0996181113
No coin nor oath required. For personal study only.
โฆ Synopsis
In 2039, when people die owing money, the government turns them into mindless servants. Shades. These undead workers toil until their debts are settled. Without complaint, they pave roads, till fields, and build moon settlements for the wealthy.
Jonah Adams struggles to balance his life in this grim world. To prevent his dying mother from becoming a shade, he joins the IRS as a ghoul, an agent that collects recently deceased debtors. The pay is good, but the cost is high. His girlfriend, Vanessa, a bankruptcy lawyer protecting the rights of the poor, despises his line of work. To set things right, he just needs to complete a few more missions. With luck, he can settle all scores and maybe have enough to buy two tickets to the lunar colony. However, nothing comes easy for Jonah, especially when others come to reap what he has sown. **
Review
"Dallaire torques his tale with sinuous twists that keep the reader guessing. His real achievement, though, is his credible rendering of a world in which virtual reality and avatar technology are so rampant that it's hard to tell what's real from what isn't--much to the benefit of this craftily plotted futuristic crime thriller." - Publisher's Weekly
"Nobody uses the z-word in Dallaire's smart, slick, occasionally overcranked kickoff to a new sci-fi series...A compelling, comic-book-ish action-thriller in which life's new inevitables are death, taxes, and a gruesome post-mortem payment plan." - Kirkus Review
"With romance, social issues, and ethical questions permeating its action-packed story line, it's easy to see that Shades is far above anything relating to the usual 'zombie novel' - perhaps that's why the undead here are called 'Shades': the difference between these characters and zombies lies in the circumstances surrounding their creation, use, and ultimate fate, and will draw in readers with a winding, absorbing story line." - Midwest Book Review
"Like the best science fiction, what makes Shades really stand out is it's an allegory for our present-day society, yet it never becomes overly preachy...Shades is more a commentary on mindless consumerism...Highly recommended." - Self Publishing Review
"A wonderful book with amazing themes centered around greed, sentience and mankind's drifting humanity. A tall order that the author delivers on...Don't miss out on this great story!" - Amid The Imaginary blog review
"This is a great read, engaging from start to finish, and with a keen sense of narrative drive that ensures the plot moves on at an excellent pace." - Reader's Favorite (5 star review)
About the Author
Eric Dallaire wrote his first book in 1995, theStrategy Guide for The Journeyman Project: Buried in Time for PrimaPublishing. This led to a full time job at Presto Studios, a pioneer inthe early CD-ROM adventure game genre. He became lead writer anddesigner of the acclaimed Journeyman Project adventure game series. Then Eric accepted the role of head writer for Activision, writing andproducing Star Trek Hidden Evil and Away Team with Paramount Studios.Later, he formed his own mobile games studio and developed applicationsfor Electronic Arts, Amazon, and other publishers. In 2005, he broke new ground with the Kindle, partnering with Amazon to create thatplatform's first interactive adventure novel. The sci-fi noir novel Dusk World became the first Kindle book to feature a nonlinear story withmultiple endings based on reader choice. The digital novel rose tonumber 54 on the Kindle Top 100. When he's not writing, Eric pursues the development of technologies to further educational causes. Heco-founded TeachTown, a company with a mission to deliver online lessons and applied behavioral treatments for children with autism and specialneeds. He co-authored a study that showed TeachTown's intervention ofbehavioral science and game focused reward structure improved learning.More recently, he designed and produced Age of Learning's groundbreaking mobile application to teach English to Chinese students. If you'd liketo read more about him, check out his site at ericdallaire.com formore updates.
โฆ Subjects
Zombies -- Fiction
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