𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

ShaderX7: Advanced Rendering Techniques

✍ Scribed by Wolfgang Engel


Publisher
Charles River Media
Year
2009
Tongue
English
Leaves
437
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers.

✦ Subjects


Rendering & Ray Tracing;Graphics & Design;Computers & Technology;Game Programming;Programming;Computers & Technology;Board Games;Backgammon;Checkers;Scrabble;Puzzles & Games;Humor & Entertainment;Graphics & Visualization;Computer Science;New, Used & Rental Textbooks;Specialty Boutique


πŸ“œ SIMILAR VOLUMES


ShaderX5: Advanced Rendering Techniques
✍ Wolfgang Engel πŸ“‚ Library πŸ“… 2006 πŸ› Charles River Media 🌐 English

ΠŸΡ€ΠΈΠΌΠ΅Ρ‡Π°Π½ΠΈΠ΅: ВмСстС с ΠΊΠ½ΠΈΠ³ΠΎΠΉ прСдоставляСтся диск<br>The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space o

ShaderX3: Advanced Rendering with Direct
✍ Wolfgang Engel πŸ“‚ Library πŸ“… 2004 πŸ› Charles River Media 🌐 English

Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher. In comparison with GPU Gems, they are more academic, i. e. they are rather short and more applicable to wide range of applications then GPU Gems o

GPU Pro 7: Advanced Rendering Techniques
✍ Wolfgang Engel πŸ“‚ Library πŸ“… 2016 πŸ› A K Peters / CRC Press 🌐 English

<P>The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.</P> <P>Exploring recent developments in the rap

GPU Pro 7: Advanced Rendering Techniques
✍ Wolfgang Engel πŸ“‚ Library πŸ“… 2016 πŸ› A K Peters/CRC Press 🌐 English

<P>The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.</P> <P>Exploring recent developments in the rap

GPU Pro 7: Advanced Rendering Techniques
✍ Wolfgang Engel πŸ“‚ Library πŸ“… 2016 πŸ› A K Peters/CRC Press 🌐 English

<P>The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.</P> <P>Exploring recent developments in the rap