Research Methods in Learning Design and Technology
β Scribed by Enilda Romero-Hall (editor)
- Publisher
- Routledge
- Year
- 2020
- Tongue
- English
- Leaves
- 247
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with the full spectrum of approaches available for investigating the new and changing educational landscapes. The book also discusses the history and prospective future of research methodologies in the IDT field.
β¦ Table of Contents
Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Acknowledgments
1.
Research Methods in Learning Design and Technology: A Historical Perspective of the Last 40 Years
2.
Interpretive and Postmodern Phenomenological Research Approaches: Opportunities for New Lines of Inquiry in the Field of Learning Design and Technology
3.
Mobile Eye-tracking for Research in Diverse Educational Settings
4.
Treating Research Studies as Our Primary Subject: Using Meta-Analysis and Meta-Synthesis to Conduct Systematic Reviews
5.
Considerations for Using Social Media Data in Learning Design and Technology Research
6.
Becoming Action Researchers: Crafting the Curriculum and Learning Experiences for Scholarly Practitioners in Educational Technology
7.
Making Data Science Count In and For Education
8.
Ethnographic Consideration Within Instructional Design Research Practices
9.
Complex, Multiple, Interdependent Layers (C-MIL): A Conceptual Model For Usability Studies in 3-Dimensional Virtual Worlds
10.
Learning User Experience Design (LUX): Adding the βLβ to UX Research Using Biometric Sensors
11.
Exploring the Evolution of Instructional Design and Technology: Disciplinary Knowledge through Citation Context Analysis
12.
Learning Environments Visual Mapping
13.
Learning Analytics: The Emerging Research Method for Enhancing Teaching and Learning
14.
Futurama: Learning Design and Technology Research Methods
Index
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