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๐Ÿ“

Rendering ebook Collection : Ultimate CD

โœ Scribed by Saty Raghavachary; Matt Pharr; David Luebke; Thomas Strothotte


Publisher
Elsevier Science
Year
2002
Tongue
English
Leaves
492
Category
Library

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โœฆ Synopsis


Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional's library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles:Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357Pharr and Humphreys, Physically Based Rendering, 9780125531801 Luebke, Level of Detail for 3D Graphics, 9781558608382 Strothotte, Non-photorealistic Computer Graphics, 9781558607873. Read more... Front Cover; Physically Based Rendering: From Theory to Implementation; Copyright Page; Dedication; About the Authors; Contents; Preface; Chapter One: Introduction; Chapter Two: Geometry and Transformations; Chapter Three: Shapes; Chapter Four: Primitives and Intersection Acceleration; Chapter Five: Color and Radiometry; Chapter Six: Camera Models; Chapter Seven: Sampling and Reconstruction; Chapter Eight: Reflection Models; Chapter Nine: Materials; Chapter Ten: Texture; Chapter Eleven: Volume Scattering; Chapter Twelve: Light Sources. Chapter Thirteen: Monte Carlo Integration I: Basic ConceptsChapter Fourteen: Monte Carlo Integration II: Improving Efficiency; Chapter Fiveteen: Light Transport I: Surface Reflection; Chapter Sixteen: Light Transport II: Volume Rendering; Chapter Seventeen: Light Transport III: Precomputed Light Transport; Chapter Eighteen: Retrospective and the Future; Appendix A: Utilities; Appendix B: Scene Description Interface; Appendix C: Index of Fragments; Appendix D: Index of Classes and their Members; Appendix E: Index of Miscellaneous Identifiers; References; Index

โœฆ Table of Contents


Cover......Page 1
Table of Contents......Page 7
Foreword......Page 16
Preface......Page 18
Acknowledgments......Page 22
Introduction......Page 23
Pixel Manipulation of Images......Page 53
Lines, Curves, and Strokes......Page 105
Simulating Natural Media and Artistic Techniques......Page 135
Working with 2 1/2 D Data Structures......Page 177
Geometric Models and their Exploitation in NPR......Page 225
Lighting Models for NPR......Page 269
Distorting Non-Realistic Renditions......Page 291
Applications for NPR......Page 327
A Conceptual Framework for NPR......Page 359
References......Page 431
Author Index......Page 451
Subject Index......Page 453
Figure Credits......Page 481
About the Authors......Page 489


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