This paper discusses a method for real-time gesture recognition from a dynamic image and its application to an interactive system. The proposed technique enables a large volume of dynamic image information to be processed efficiently, by using a low-dimensional gesture space to represent a partial i
Real-time gesture recognition using eigenspace from multi-input image sequences
โ Scribed by Takahiro Watanabe; Masahiko Yachida
- Publisher
- John Wiley and Sons
- Year
- 1999
- Tongue
- English
- Weight
- 556 KB
- Volume
- 30
- Category
- Article
- ISSN
- 0882-1666
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โฆ Synopsis
This paper discusses real-time gesture recognition from moving images that is efficient for human-friendly manmachine interaction. With the proposed method, the eigenspace is built for multi-input images taken from different directions; in so doing, 3D data can be acquired without such problems of stereo methods as those of correspondence or calibration. Besides, the new method supports real-time recognition of such gestures that cannot be processed using single input images because of self-occlusion or other complications. In addition, 3D interpretation ensures more accurate recognition of gesture parameters (speed, size). The proposed method was applied to a realtime interactive system (virtual conducting system), and proved to be efficient.
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