## Abstract Taking advantage of the parallelism and programmability of GPU, we solve the fluid dynamics problem completely on GPU. Different from previous methods, the whole computation is accelerated in our method by packing the scalar and vector variables into four channels of texels. In order to
Real-time fluid simulation with adaptive SPH
β Scribed by He Yan; Zhangye Wang; Jian He; Xi Chen; Changbo Wang; Qunsheng Peng
- Publisher
- John Wiley and Sons
- Year
- 2009
- Tongue
- English
- Weight
- 340 KB
- Volume
- 20
- Category
- Article
- ISSN
- 1546-4261
- DOI
- 10.1002/cav.300
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