In this paper we present a method for simulating bleeding in a virtual reality hysteroscopic simulator for surgical training. The simulated bleeding is required to be visually appealing while at the same time instantaneously responsive to any feedback that the surgeon may be conducing to the virtual
Real-Time Camera Calibration for Virtual Studio
β Scribed by Seong-Woo Park; Yongduek Seo; Ki-Sang Hong
- Publisher
- Elsevier Science
- Year
- 2000
- Tongue
- English
- Weight
- 600 KB
- Volume
- 6
- Category
- Article
- ISSN
- 1077-2014
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β¦ Synopsis
Real-Time Camera Calibration for Virtual Studio
I n this paper, we present an overall algorithm for real-time camera parameter extraction, which is one of the key elements in implementing virtual studio, and we also present a new method for calculating the lens distortion parameter in real time. In a virtual studio, the motion of a virtual camera generating a graphic studio must follow the motion of the real camera in order to generate a realistic video product. This requires the calculation of camera parameters in real-time by analyzing the positions of feature points in the input video. Towards this goal, we first design a special calibration pattern utilizing the concept of cross-ratio, which makes it easy to extract and identify feature points, so that we can calculate the camera parameters from the visible portion of the pattern in real-time. It is important to consider the lens distortion when zoom lenses are used because it causes nonnegligible errors in the computation of the camera parameters. However, the Tsai algorithm, adopted for camera calibration, calculates the lens distortion through nonlinear optimization in triple parameter space, which is inappropriate for our real-time system. Thus, we propose a new linear method by calculating the lens distortion parameter independently, which can be computed fast enough for our real-time application. We implement the whole algorithm using a Pentium PC and Matrox Genesis boards with five processing nodes in order to obtain the processing rate of 30 frames per second, which is the minimum requirement for TV broadcasting. Experimental results show this system can be used practically for realizing a virtual studio.
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