𝔖 Bobbio Scriptorium
✦   LIBER   ✦

Re-viewing reality: human factors of synthetic training environments

✍ Scribed by ALEX W STEDMON; ROBERT J STONE


Book ID
102968970
Publisher
Elsevier Science
Year
2001
Tongue
English
Weight
645 KB
Volume
55
Category
Article
ISSN
1071-5819

No coin nor oath required. For personal study only.

✦ Synopsis


Computer-based training (CBT) has become an important training tool and is used e!ectively in providing part-task activities. In the military domain virtual environments (VEs) have long been exploited, mainly through virtual reality (VR), to create realistic working environments. More recently, augmented reality (AR) and advanced embedded training (AET) concepts have also emerged and the development of &&AR-AET'' and &&VR-CBT'' concepts promise to become essential tools within military training. Whilst the advantages of both AR and VR are attractive, the challenges for delivering such applications are, generally, technology led. Equally as important, however, is the incorporation of human factors design and implementation techniques and this has been recognized by the development and publication of International Standard ISO 13407, Human-Centred Design Processes for Interactive Systems. Examples described in this paper serve to review Human Factors issues associated with the use of both AR and VR training systems. Whilst there are common issues between AR and VR applications in considering the potential of synthetic training environments, it is also necessary to address particular human-centred design issues within each application domain.

2001 Academic Press


πŸ“œ SIMILAR VOLUMES


What does virtual reality NEED?: human f
✍ John Wann; Mark Mon-Williams πŸ“‚ Article πŸ“… 1996 πŸ› Elsevier Science 🌐 English βš– 363 KB

Virtual reality (VR) has invaded the public's awareness through a series of media articles that have promoted it as a new and exciting form of computer interaction . We discuss the extent to which VR may be a useful tool in visualization and attempt to disambiguate the use of VR as a general descri