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Radical Solutions and eLearning: Practical Innovations and Online Educational Technology

✍ Scribed by Daniel Burgos


Publisher
Springer Singapore;Springer
Year
2020
Tongue
English
Leaves
256
Series
Lecture Notes in Educational Technology
Edition
1st ed.
Category
Library

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✦ Synopsis


Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user’s expectations and with the market needs. Serious games, Virtual reality, Augmented reality, Remote labs, Online learning, Blockchain, Mobile learning and many other key technologies allow for a better explanation of so many subjects, and even more: for a complete student involvement and a full teacher engagement into the educational system. Technology gives another angle to the same content, provides the user with a personalised experience and pushes the limits of knowledge a little further, every time. This book presents a number of radical innovations through technology, from experienced cases studies, to be replicated and inspired by; a powerful resource handbook for cutting-edge education.


✦ Table of Contents


Front Matter ....Pages i-xvi
Innovation in Collaborative Online International Learning: A Holistic Blend (Katherine Wimpenny, Marina Orsini-Jones)....Pages 1-25
Digital Education, Information and Communication Technology, and Education for Sustainable Development (Michel Ricard, Aravella Zachariou, Daniel Burgos)....Pages 27-39
Digital Transformation in Higher Education Institutions: Between Myth and Reality (John W. Branch, Daniel Burgos, Martin Dario Arango Serna, Giovanni Pérez Ortega)....Pages 41-50
The Challenge of Digital Credentials: How Should Universities Respond? (Gary W. Matkin)....Pages 51-61
Blockchain in Educational Methodologies (Antonio R. Bartolomé)....Pages 63-79
The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review (Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Kinshuk, Nian-Shing Chen, Ronghuai Huang et al.)....Pages 81-99
Games and Gamification in the Classroom (Silvia Alicia Gómez)....Pages 101-115
Self-directed Multimodal Learning to Support Demiurgic Access (Jako Olivier)....Pages 117-130
Enhancing Practical Work in Physics Using Virtual Javascript Simulation and LMS Platform (Khadija El Kharki, Faouzi Bensamka, Khalid Berrada)....Pages 131-146
Computational Thinking in Primary School Through Block-Based Programming (Rosa Bottino, Augusto Chioccariello, Laura Freina)....Pages 147-166
Media Coverage of Digital Resources in Audiovisual Format: Evaluation of Six Years of Application and Proposal of Development Paths (Said Machwate, Rachid Bendaoud, Khalid Berrada)....Pages 167-182
Immersive Virtual Reality for Learning Experiences (Leticia Irene Gomez)....Pages 183-198
App Design and Implementation for Learning Human Anatomy Through Virtual and Augmented Reality (Santiago González Izard, J. Antonio Juanes Méndez, Francisco José García-Peñalvo, Cristina Moreno Belloso)....Pages 199-213
A Framework for a Semiautomatic Competence Valuation (Aída Lopez, Silvia Alicia Gómez, Débora Martín, Daniel Burgos)....Pages 215-236
Quality Research Through Peer Assessment (Mmabaledi Seeletso, Moeketsi Letseka)....Pages 237-247

✦ Subjects


Education; Educational Technology; Learning and Instruction; Higher Education; Technology and Digital Education


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