''Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. <i>Quick
Quick: Time Toolkit. Volume One: Basic Movie Playback and Media Types
โ Scribed by Apple (Auth.)
- Publisher
- Morgan Kaufmann
- Year
- 2004
- Tongue
- English
- Leaves
- 617
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
''When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies.'' -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime
QuickTime Toolkit Volume One is a programmer's introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.
Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.
Includes a CD-ROM with numerous code examples in C to jumpstart your work
Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows
โฆ Table of Contents
Content:
Preface, Pages xv-xvii
Acknowledgements, Page xviii
1 - It All Starts Today: Using Movie Controllers for Movie Playback and Editing, Pages 1-20
2 - Control: Working with Movie Controllers, Pages 21-50
3 - Out of Control: Controlling Movies with the Movie Toolbox, Pages 51-83
4 - The Image: Using Graphics Importers and Exporters, Pages 85-115
5 - In and Out: Using Movie Importers and Exporters, Pages 117-149
6 - Doug's 1st Movie: Creating QuickTime Movie Files, Pages 151-181
7 - The Informant: Getting and Setting Movie Information, Pages 183-214
8 - The Atomic Cafรฉ: Working with Atoms and Atom Containers, Pages 215-244
9 - Somewhere I'll Find You: Working with Data References and Data Handlers, Pages 245-276
10 - Word Is Out: Using Text in QuickTime Movies, Pages 277-318
11 - Timecode: Using the Timecode Media Handler, Pages 319-342
12 - 2001: A Space Odyssey: Writing Cross-Platform QuickTime Code, Pages 343-372
13 - Honey, I Shrunk the Kids: Using the Standard Image Compression Dialog Component, Pages 373-401
14 - A Goofy Movie: Working with Sprites in Movies, Pages 403-434
15 - An Extremely Goofy Movie: Using Video Overrides and Tweening in Sprite Movies, Pages 435-462
16 - Wired: Using Wired Actions in Sprite Movies, Pages 463-501
17 - Moving Target: Working with Wired Action Targets, Pages 503-532
18 - Back In Action: Working with Wired Actions, Pages 533-563
Glossary, Pages 565-585
Index, Pages 587-617
About the CD-ROM, Pages 619-622
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