It's an entry level book on arcade cabinet construction but references links to websites online assuming that they would be available forever. Completely retarded. Go to BYOAC and get all the information you need to build your cabinet.
Project arcade: build your own arcade machine
β Scribed by St. Clair, John
- Publisher
- Hungry Minds, John Wiley
- Year
- 2004
- Tongue
- English
- Leaves
- 506
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Content: Machine derived contents note: Acknowledgments. --
Introduction. --
Part I: Playing Your Games the Way They Are Meant to Be Played?with Arcade Controls. --
Chapter 1: Picking Your Path to Game-Playing Nirvana. --
Chapter 2: Building Your Arcade Cabinet. --
Part II: Designing and Building Your Dream Arcade Control Panel. --
Chapter 3: Pushing Your Buttons and the Joy of Joysticks. --
Chapter 4: Taking Your Game Out for a Spin?Spinners and Trackballs. --
Chapter 5: Arcade Controls for Power Gamers. --
Chapter 6: Building the Control Panel. --
Part III: Hooking Things Up Under the Hood?Time to Trick the Computer. --
Chapter 7: How It Works?Turning a Computer into the Brains of an Arcade Machine. --
Chapter 8: Using the Keyboard Connector for Arcade Controls. --
Chapter 9: Arcade Controls Using the Mouse Connector. --
Chapter 10: Miscellaneous Bits of Arcade Trickery. --
Part IV: Putting Together the Final Pieces. --
Chapter 11: Audio?Silence Isn?t Golden. --
Chapter 12: A Picture Is Worth a Thousand Tokens? --
Chapter 13: Installing the Computer. --
Chapter 14: Choosing and Loading Software. --
Chapter 15: Buttoning Up the Odds and Ends. --
Part V: Like the Concept but Not Sure You Have It in You? --
Chapter 16: Stuck? Frustrated? Out of Quarters? --
Chapter 17: Buying Your Way to Gaming Nirvana. --
Chapter 18: Online Places to Go. --
Appendix A: Where to Find Arcade Parts for Your Project. --
Appendix B: The Great Debate?Preserving Versus MAMEing the Past. --
Appendix C: What?s on the CD-ROM. --
Index. --
End-User License Agreement.
β¦ Subjects
Video games;Design and construction;Video games;Equipment and supplies;Electronic games;Microcomputers;Equipment and supplies;Computer input-output equipment
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