Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windows - one of the most popular programming books of all time - to show developers how to use
Programming Windows, Consumer Preview, 6. Edition
โ Scribed by Charles Petzold
- Publisher
- Microsoft Press Corp.
- Year
- 2013
- Tongue
- English
- Leaves
- 294
- Edition
- 6. Auflage.
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Programming Windows, Sixth Edition will focus on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book will also provide C++ code samples.
The Sixth Edition will be organized in three parts:
Part I, โElementals,โ begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.
Part II, โInfrastructure,โ examines the level underneath the UI. In these chapters, youโll go deeper into Windows 8 with a complete exploration of the multitouch interface, asynchronous operations for working with files and web services, networking, security, and globalization. Youโll see particular emphasis on data sharing, and interfacing with the search panes and contract panes of Windows 8.
Part III, โSpecialties,โ explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. It includes working with the sensors (GPS and orientation), vector graphics, bitmap graphics, media, text, printing, and obtaining input from the stylus and handwriting recognizer.
โฆ Table of Contents
Chapter 1. Markup and Code
Chapter 2. XAML Syntax
Chapter 3. Basic Event Handling
Chapter 4. Presentation with Panels
Chapter 5. Control Interaction
Chapter 6. WinRT and MVVM
Chapter 7. Building an Application
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