Are you looking forward to learning Computer Programming? No matter your skill level, this powerful blueprint 6 Books in 1 will get the ball rolling to help you begin and start up with "Basic Fundamental Guide for Beginners"SWIFT is designed to help new starters to Swift programming build a strong f
Programming for Beginners: 6 Books in 1- Python Programming( 3 Book series) & SQL Programming(3 Book series)
β Scribed by Jones, Daniel
- Year
- 2017
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Are you looking forward to learning Computer Programming? No matter your skill level, this powerful blueprint 6 Books in 1 will get the ball rolling to help you begin and start up with "Basic Fundamental Guide for Beginners"SWIFT is designed to help new starters to Swift programming build a strong foundation in fundamentals of using Swift. In this book, you will get a practical experience of how to code in Swift language, techniques, tools and concepts to help you obtain the basic skills Swift.PHP is a fast-paced book perfect for PHP beginners who want to master the art of writing quality PHP code. Have a close look at the loops, decisions, functions, and a whole lot more. You will also discover the basic syntax thatβs applied when writing PHP applications. Are you curious to learn how PHP works? Fortunately, this book is designed for beginners like you.JAVA: you will develop knowledge about object-oriented programming, data types, and how to use control statements in Java. You will learn more than what you need to code in Java.JAVASCRIPT itβs an extremely popular language thatβs used in most web applications. JavaScript is one of the best possible things you can learn in the age of the modern internet, and youβre inevitably going to end up using the knowledge constantly.HTML: Using the internet would be a vastly different experience, so itβs no wonder that so many people opt to learn the markup language. Whether you decide to explore HTML as a hobby or for use in a more professional setting, youβll soon gain a deep appreciation for the language and its applications.CSS Whether youβre exploring CSS to complement a hobby or to further your career, this book will allow you to gain a deeper understanding and appreciation for its applications.So pick up and grab your copy today, so you can finally polish your programming skills.
β¦ Table of Contents
Title Page
Copyright Page
Contents at a Glance
Table of Content
About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Code Conventions Used in This Book
What to Expect from This Book
Chapter 1 Understanding Programming
Programming Principles
Dividing Programs into Parts
Event-Driven Programming
Object-Oriented Programming
Encapsulation
Polymorphism
Inheritance
Understanding Programming Languages
The Building Blocks of Programming Languages
Programming Frameworks
Mac Programming Today
Summary
Chapter 2 Understanding Apple's Programming Tools. Understanding EditorsUnderstanding Xcode
Deciphering the Xcode User Interface
Running Xcode
Creating a New Project in Xcode
Examining Project Files in Xcode
Compiling a Program
Summary
Chapter 3 The Basic Steps to Creating a Mac Program
A Bare-Bones Program Example
A Simple User Interface Example
An Interactive User Interface Example
Writing Objective-C Code
Creating an Action Method
Connecting the User Interface
An Advanced Interactive User Interface Example
Summary
Chapter 4 Getting Help
Installing Help Topics
Getting Help About Xcode
Getting Help About Core Library. Searching for HelpGetting Quick Help
Viewing Documentation for Selected Text
Getting Help with Library Windows
Help While Writing Code
Color-Coding
Customizing the Editor
Using Code Completion
Summary
Chapter 5 Learning Objective-C
Differences in Writing a Mac Objective-C Program
Understanding Objective-C Symbols
Defining the End of Each Line with a Semicolon
Defining the Beginning and End of Code with Curly Brackets
Defining Compiler Directives with the # Symbol
Defining Comments with //
Identifying Objects with [and]
Defining Pointers with
Manipulating Data with Variables. Chapter 7 Repeating Code with LoopsLoops That Run a Fixed Number of Times
Quitting a for Loop Prematurely
Skipping in a for Loop
Loops That Run Zero or More Times
The while Loop
The do-while Loop
Quitting a while or do-while Loop Prematurely
Skipping a while or do-while Loop
Nested Loops
Summary
Chapter 8 Understanding the Cocoa Framework
An Overview of How Object-Oriented Programming Works
Starting with a Class
Reducing Bugs
Reusing Code
Defining Classes
Creating an Object
Storing Data in an Object
A Sample Program for Manipulating Objects.
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