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Programming Essentials Using Java: A Game Application Approach
โ Scribed by William McAllister, S. Jane Fritz
- Year
- 2017
- Tongue
- English
- Leaves
- 574
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more.
Features
Uses an objects-early approach to learning Java
Follows the 2013 ACM/IEEE computer science curriculum guidelines
Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
โฆ Table of Contents
Front Matter
Chapter 1 Introduction
Chapter 2 Variables, Input/Output, and Calculations
Chapter 3 Methods, Classes, and Objects: A First Look
Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
Chapter 5 Repeating Statements: Loops
Chapter 6 Arrays
Chapter 7 Methods, Classes, and Objects: A Second Look
Chapter 8 Inheritance
Chapter 9 Recursion
Chapter 10 The API Collections Framework
Appendix A Description of the Game Environment
Appendix B Using the Game Environment Package
Appendix C ASCII Table
Appendix D Java Keywords
Appendix E Java Operators and Their Relative Precedence
Appendix F Glossary of Programming Terms
Appendix G Using the Online API Documentation
Appendix H College Board AP Computer Science Topic Correlation
Appendix I ACM/IEEE Topics and Minimal Instruction Time Guidelines
Appendix J Solutions to Selected Odd Numbered Knowledge Exercises
Index
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