Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches y
Professional WebGL programming : developing 3D graphics for the web
โ Scribed by Andreas Anyuru
- Publisher
- Wiley
- Year
- 2012
- Tongue
- English
- Leaves
- 569
- Series
- Programmer to programmer
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
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<p><b>Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! </b><p>As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This b
<P style="MARGIN: 0px">Using WebGLยฎ, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and
<P style="MARGIN: 0px">Using WebGLยฎ, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and
Using WebGLยฎ, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, ta
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put ever