𝔖 Scriptorium
✦   LIBER   ✦

📁

Practice of Computing Using Python, The

✍ Scribed by William Punch, Richard Enbody


Publisher
Pearson
Year
2016
Tongue
English
Leaves
913
Edition
3 [Regular]
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


For courses in Python Programming

 

Introduces Python programming with an emphasis on problem-solving

Now in its Third Edition, Practice of Computing Using Python continues to effectively introduce readers to computational thinking using Python, with a strong emphasis on problem solving through computer science. The authors have chosen Python for its simplicity, powerful built-in data structures, advanced control constructs, and practicality. The text is built from the ground up for Python programming, rather than having been translated from Java or C++.

 

Focusing on data manipulation and analysis as a theme, the text allows readers to work on real problems using Internet-sourced or self-generated data sets that represent their own work and interests. The authors also emphasize program development and provide readers of all backgrounds with a practical foundation in programming that suit their needs. Among other changes, the Third Edition incorporates a switch to the Anaconda distribution, the SPYDER IDE, and a focus on debugging and GUIs.

 

Also available with MyProgrammingLab

MyProgrammingLabis an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to specific Pearson CS1/Intro to Programming textbooks. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.

 

Note: You are purchasing a standalone product; MyLab & Mastering does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.


If you would like to purchase boththe physical text and MyLab & Mastering, search for:

 

0134520513 / 9780134520513   ThePractice of Computing Using Python plus MyProgrammingLab with Pearson eText -- Access Card Package, 3/e

 

Package consists of:

    • 0134381327 / 9780134381329     MyProgrammingLab with Pearson eText -- Access Card Package
    • 0134379764 / 9780134379760     The Practice of Computing Using Python, 3/e 

    ✦ Table of Contents


    Cover
    Title Page
    Copyright Page
    Dedication
    Brief Content
    Content
    VIDEONOTES
    PREFACE
    PREFACE TO THE SECOND EDITION
    1.0.1 Data Manipulation
    1.0.2 Problem Solving and Case Studies
    1.0.3 Code Examples
    1.0.4 Interactive Sessions
    1.0.5 Exercises and Programming Projects
    1.0.6 Self-Test Exercises
    1.0.7 Programming Tips
    PART 1 THINKING ABOUT COMPUTING
    Chapter 0 The Study of Computer Science
    0.1 Why Computer Science?
    0.1.1 Importance of Computer Science
    0.1.2 Computer Science Around You
    0.1.3 Computer “Science”
    0.1.4 Computer Science Through Computer Programming
    0.2 The Difficulty and Promise of Programming
    0.2.1 Difficulty 1: Two Things at Once
    0.2.2 Difficulty 2: What Is a Good Program?
    0.2.3 The Promise of a Computer Program
    0.3 Choosing a Computer Language
    0.3.1 Different Computer Languages
    0.3.2 Why Python?
    0.3.3 Is Python the Best Language?
    0.4 What Is Computation?
    0.5 What Is a Computer?
    0.5.1 Computation in Nature
    0.5.2 The Human Computer
    0.6 The Modern, Electronic Computer
    0.6.1 It’s the Switch!
    0.6.2 The Transistor
    0.7 A High-Level Look at a Modern Computer
    0.8 Representing Data
    0.8.1 Binary Data
    0.8.2 Working with Binary
    0.8.3 Limits
    0.8.4 Representing Letters
    0.8.5 Representing Other Data
    0.8.6 What Does a Number Represent?
    0.8.7 How to Talk About Quantities of Data
    0.8.8 HowMuch Data Is That?
    0.9 Overview of Coming Chapters
    PART 2 STARTING TO PROGRAM
    Chapter 1 Beginnings
    1.1 Practice, Practice, Practice
    1.2 QuickStart, the Circumference Program
    1.2.1 Examining the Code
    1.3 An Interactive Session
    1.4 Parts of a Program
    1.4.1 Modules
    1.4.2 Statements and Expressions
    1.4.3 Whitespace
    1.4.4 Comments
    1.4.5 Special Python Elements: Tokens
    1.4.6 Naming Objects
    1.4.7 Recommendations on Naming
    1.5 Variables
    1.5.1 Variable Creation and Assignment
    1.6 Objects and Types
    1.6.1 Numbers
    1.6.2 Other Built-In Types
    1.6.3 Object Types: Not Variable Types
    1.6.4 Constructing New Values
    1.7 Operators
    1.7.1 Integer Operators
    1.7.2 Floating-Point Operators
    1.7.3 Mixed Operations
    1.7.4 Order of Operations and Parentheses
    1.7.5 Augmented Assignment Operators: A Shortcut!
    1.8 Your First Module, Math
    1.9 Developing an Algorithm
    1.9.1 New Rule—Testing
    1.10 Visual Vignette: Turtle Graphics
    1.11 What’s Wrong with My Code?
    Chapter 2 Control
    2.1 QuickStart Control
    2.1.1 Selection
    2.1.2 Booleans for Decisions
    2.1.3 The if Statement
    2.1.4 Example: What Lead Is Safe in Basketball?
    2.1.5 Repetition
    2.1.6 Example: Finding Perfect Numbers
    2.1.7 Example: Classifying Numbers
    2.2 In-Depth Control
    2.2.1 True and False: Booleans
    2.2.2 Boolean Variables
    2.2.3 Relational Operators
    2.2.4 Boolean Operators
    2.2.5 Precedence
    2.2.6 Boolean Operators Example
    2.2.7 Another Word on Assignments
    2.2.8 The Selection Statement for Decisions
    2.2.9 More on Python Decision Statements
    2.2.10 Repetition: the while Statement
    2.2.11 Sentinel Loop
    2.2.12 Summary of Repetition
    2.2.13 More on the for Statement
    2.2.14 Nesting
    2.2.15 Hailstone Sequence Example
    2.3 Visual Vignette: Plotting Data with Pylab
    2.3.1 First Plot and Using a List
    2.3.2 More Interesting Plot: A Sine Wave
    2.4 Computer Science Perspectives: Minimal Universal Computing
    2.4.1 Minimal Universal Computing
    2.5 What’s Wrong with My Code?
    Chapter 3 Algorithms and Program Development
    3.1 What Is an Algorithm?
    3.1.1 Example Algorithms
    3.2 Algorithm Features
    3.2.1 Algorithm versus Program
    3.2.2 Qualities of an Algorithm
    3.2.3 Can We Really Do All That?
    3.3 What Is a Program?
    3.3.1 Readability
    3.3.2 Robust
    3.3.3 Correctness
    3.4 Strategies for Program Design
    3.4.1 Engage and Commit
    3.4.2 Understand, Then Visualize
    3.4.3 Think Before You Program
    3.4.4 Experiment
    3.4.5 Simplify
    3.4.6 Stop and Think
    3.4.7 Relax: Give Yourself a Break
    3.5 A Simple Example
    3.5.1 Build the Skeleton
    3.5.2 Output
    3.5.3 Input
    3.5.4 Doing the Calculation
    PART 3 DATA STRUCTURES AND FUNCTIONS
    Chapter 4 Working with Strings
    4.1 The String Type
    4.1.1 The Triple-Quote String
    4.1.2 Nonprinting Characters
    4.1.3 String Representation
    4.1.4 Strings as a Sequence
    4.1.5 More Indexing and Slicing
    4.1.6 Strings Are Iterable
    4.2 String Operations
    4.2.1 Concatenation (+) and Repetition (*)
    4.2.2 Determining When + Indicates Addition or Concatenation?
    4.2.3 Comparison Operators
    4.2.4 The in Operator
    4.2.5 String Collections Are Immutable
    4.3 A Preview of Functions and Methods
    4.3.1 A String Method
    4.3.2 Determining Method Names and Method Arguments
    4.3.3 String Methods
    4.3.4 String Functions
    4.4 Formatted Output for Strings
    4.4.1 Descriptor Codes
    4.4.2 Width and Alignment Descriptors
    4.4.3 Floating-Point Precision Descriptor
    4.5 Control and Strings
    4.6 Working with Strings
    4.6.1 Example: Reordering a Person’s Name
    4.6.2 Palindromes
    4.7 More String Formatting
    4.8 Unicode
    4.9 A GUI to Check a Palindrome
    4.10 What’s Wrong with My Code?
    Chapter 5 Functions—Quick Start
    5.1 What Is a Function?
    5.1.1 Why Have Functions?
    5.2 Python Functions
    5.3 Flow of Control with Functions
    5.3.1 Function Flow in Detail
    5.3.2 Parameter Passing
    5.3.3 Another Function Example
    5.3.4 Function Example: Area of a Triangle
    5.3.5 Functions Calling Functions
    5.3.6 When to Use a Function
    5.3.7 What If There Is No Return Statement?
    5.3.8 What If There Are Multiple Return Statements?
    5.4 Visual Vignette: Turtle Flag
    5.5 What’s Wrong with My Code?
    Chapter 6 Files and Exceptions I
    6.1 What Is a File?
    6.2 Accessing Files: Reading Text Files
    6.2.1 What’s Really Happening?
    6.3 Accessing Files: Writing Text Files
    6.4 Reading and Writing Text Files in a Program
    6.5 File Creation and Overwriting
    6.5.1 Files and Functions Example: Word Puzzle
    6.6 First Cut, Handling Errors
    6.6.1 Error Names
    6.6.2 The try-except Construct
    6.6.3 try-except Flow of Control
    6.6.4 Exception Example
    6.7 Example: Counting Poker Hands
    6.7.1 Program to Count Poker Hands
    6.8 GUI to Count Poker Hands
    6.8.1 Count Hands Function
    6.8.2 The Rest of the GUI Code
    6.9 Error Check Float Input
    6.10 What’s Wrong with My Code?
    Chapter 7 Lists and Tuples
    7.1 What Is a List?
    7.2 What You Already Know How To Do With Lists
    7.2.1 Indexing and Slicing
    7.2.2 Operators
    7.2.3 Functions
    7.2.4 List Iteration
    7.3 Lists Are Different than Strings
    7.3.1 Lists Are Mutable
    7.3.2 List Methods
    7.4 Old and New Friends: Split and Other Functions and Methods
    7.4.1 Split and Multiple Assignment
    7.4.2 List to String and Back Again, Using join
    7.4.3 The Sorted Function
    7.5 Working with Some Examples
    7.5.1 Anagrams
    7.5.2 Example: File Analysis
    7.6 Mutable Objects and References
    7.6.1 Shallow versus Deep Copy
    7.6.2 Mutable versus Immutable
    7.7 Tuples
    7.7.1 Tuples from Lists
    7.7.2 Why Tuples?
    7.8 Lists: The Data Structure
    7.8.1 Example Data Structure
    7.8.2 Other Example Data Structures
    7.9 Algorithm Example: U.S. EPA Automobile Mileage Data
    7.9.1 CSV Module
    7.10 Visual Vignette: Plotting EPA Data
    7.11 List Comprehension
    7.11.1 Comprehensions, Expressions, and the Ternary Operator
    7.12 Visual Vignette: More Plotting
    7.12.1 Pylab Arrays
    7.12.2 Plotting Trigonometric Functions
    7.13 GUI to Find Anagrams
    7.13.1 Function Model
    7.13.2 Controller
    7.14 What’s Wrong with My Code?
    Chapter 8 More on Functions
    8.1 Scope
    8.1.1 Arguments, Parameters, and Namespaces
    8.1.2 Passing Mutable Objects
    8.1.3 Returning a Complex Object
    8.1.4 Refactoring evens
    8.2 Default Values and Parameters as Keywords
    8.2.1 Example: Default Values and Parameter Keywords
    8.3 Functions as Objects
    8.3.1 Function Annotations
    8.3.2 Docstrings
    8.4 Example: Determining a Final Grade
    8.4.1 The Data
    8.4.2 The Design
    8.4.3 Function: weighted_grade
    8.4.4 Function: parse_line
    8.4.5 Function: main
    8.4.6 Example Use
    8.5 Pass “by Value” or “by Reference”
    8.6 What’s Wrong with My Code?
    Chapter 9 Dictionaries and Sets
    9.1 Dictionaries
    9.1.1 Dictionary Example
    9.1.2 Python Dictionaries
    9.1.3 Dictionary Indexing and Assignment
    9.1.4 Operators
    9.1.5 Ordered Dictionaries
    9.2 Word Count Example
    9.2.1 Count Words in a String
    9.2.2 Word Frequency for Gettysburg Address
    9.2.3 Output and Comments
    9.3 Periodic Table Example
    9.3.1 Working with CSV Files
    9.3.2 Algorithm Overview
    9.3.3 Functions for Divide and Conquer
    9.4 Sets
    9.4.1 History
    9.4.2 What’s in a Set?
    9.4.3 Python Sets
    9.4.4 Methods, Operators, and Functions for Python Sets
    9.4.5 Set Methods
    9.5 Set Applications
    9.5.1 Relationship between Words of Different
    9.5.2 Output and Comments
    9.6 Scope: The Full Story
    9.6.1 Namespaces and Scope
    9.6.2 Search Rule for Scope
    9.6.3 Local
    9.6.4 Global
    9.6.5 Built-Ins
    9.6.6 Enclosed
    9.7 Using zip to Create Dictionaries
    9.8 Dictionary and Set Comprehensions
    9.9 Visual Vignette: Bar Graph of Word Frequency
    9.9.1 Getting the Data Right
    9.9.2 Labels and the xticks Command
    9.9.3 Plotting
    9.10 GUI to Compare Files
    9.10.1 Controller and View
    9.10.2 Function Model
    9.11 What’s Wrong with My Code?
    Chapter 10 More Program Development
    10.1 Introduction
    10.2 Divide and Conquer
    10.2.1 Top-Down Refinement
    10.3 The Breast Cancer Classifier
    10.3.1 The Problem
    10.3.2 The Approach: Classification
    10.3.3 Training and Testing the Classifier
    10.3.4 Building the Classifier
    10.4 Designing the Classifier Algorithm
    10.4.1 Divided, now Conquer
    10.4.2 Data Structures
    10.4.3 File Format
    10.4.4 The make_training_set Function
    10.4.5 The make_test_set Function
    10.4.6 The train_classifier Function
    10.4.7 train_classifier, Round 2
    10.4.8 Testing the Classifier on New Data
    10.4.9 The report_results Function
    10.5 Running the Classifier on Full Data
    10.5.1 Training versus Testing
    10.6 Other Interesting Problems
    10.6.1 Tag Clouds
    10.6.2 S&P 500 Predictions
    10.6.3 Predicting Religion with Flags
    10.7 GUI to Plot the Stock Market
    10.7.1 Function Model
    10.7.2 Controller and View
    PART 4 CLASSES, MAKING YOUR OWN DATA STRUCTURES AND ALGORITHMS
    Chapter 11 Introduction to Classes
    11.1 QuickStart: Simple Student Class
    11.2 Object-Oriented Programming
    11.2.1 Python Is Object-Oriented!
    11.2.2 Characteristics of OOP
    11.3 Working with OOP
    11.3.1 Class and Instance
    11.4 Working with Classes and Instances
    11.4.1 Built-In Class and Instance
    11.4.2 Our First Class
    11.4.3 Changing Attributes
    11.4.4 The Special Relationship Between an Instance and Class: instance-of
    11.5 Object Methods
    11.5.1 Using Object Methods
    11.5.2 Writing Methods
    11.5.3 The Special Argument self
    11.5.4 Methods Are the Interface to a Class Instance
    11.6 Fitting into the Python Class Model
    11.6.1 Making Programmer-Defined Classes
    11.6.2 A Student Class
    11.6.3 Python Standard Methods
    11.6.4 Now There Are Three: Class Designer, Programmer, and User
    11.7 Example: Point Class
    11.7.1 Construction
    11.7.2 Distance
    11.7.3 Summing Two Points
    11.7.4 Improving the Point Class
    11.8 Python and OOP
    11.8.1 Encapsulation
    11.8.2 Inheritance
    11.8.3 Polymorphism
    11.9 Python and Other OOP Languages
    11.9.1 Public versus Private
    11.9.2 Indicating Privacy Using Double Underscores (__)
    11.9.3 Python’s Philosophy
    11.9.4 Modifying an Instance
    11.10 What’s Wrong with My Code?
    Chapter 12 More on Classes
    12.1 More About Class Properties
    12.1.1 Rational Number (Fraction) Class Example
    12.2 How Does Python Know?
    12.2.1 Classes, Types, and Introspection
    12.2.2 Remember Operator Overloading
    12.3 Creating Your Own Operator Overloading
    12.3.1 Mapping Operators to Special Methods
    12.4 Building the Rational Number Class
    12.4.1 Making the Class
    12.4.2 Review Fraction Addition
    12.4.3 Back to Adding Fractions
    12.4.4 Equality and Reducing Rationals
    12.4.5 Divide and Conquer at Work
    12.5 What Doesn’t Work (Yet)
    12.5.1 Introspection
    12.5.2 Repairing int + Rational Errors
    12.6 Inheritance
    12.6.1 The “Find the Attribute” Game
    12.6.2 Using Inheritance
    12.6.3 Example: The Standard Model
    12.7 What’s Wrong with My Code?
    Chapter 13 Program Development with Classes
    13.1 Predator–Prey Problem
    13.1.1 The Rules
    13.1.2 Simulation Using Object-Oriented Programming
    13.2 Classes
    13.2.1 Island Class
    13.2.2 Predator and Prey, Kinds of Animals
    13.2.3 Predator and Prey Classes
    13.2.4 Object Diagram
    13.2.5 Filling the Island
    13.3 Adding Behavior
    13.3.1 Refinement: Add Movement
    13.3.2 Refinement: Time Simulation Loop
    13.4 Refinement: Eating, Breeding, and Keeping Time
    13.4.1 Improved Time Loop
    13.4.2 Breeding
    13.4.3 Eating
    13.4.4 The Tick of the Clock
    13.5 Refinement: How Many Times to Move?
    13.6 Visual Vignette: Graphing Population Size
    PART 5 BEING A BETTER PROGRAMMER
    Chapter 14 Files and Exceptions II
    14.1 More Details on Files
    14.1.1 Other File Access Methods, Reading
    14.1.2 Other File Access Methods, Writing
    14.1.3 Universal New Line Format
    14.1.4 Moving Around in a File
    14.1.5 Closing a File
    14.1.6 The with Statement
    14.1.7 Text File Encodings
    14.2 CSV Files
    14.2.1 CSV Module
    14.2.2 CSV Reader
    14.2.3 CSV Writer
    14.2.4 Example: Update Some Grades
    14.3 Module: os
    14.3.1 Directory (Folder) Structure
    14.3.2 os Module Functions
    14.3.3 os Module Example
    14.4 More on Exceptions
    14.4.1 Basic Exception Handling
    14.4.2 A Simple Example
    14.4.3 Events
    14.4.4 A Philosophy Concerning Exceptions
    14.5 Exception: else and finally
    14.5.1 finally and with
    14.5.2 Example: Refactoring the Reprompting of a File Name
    14.6 More on Exceptions
    14.6.1 Raise
    14.6.2 Create Your Own
    14.7 Example: Password Manager
    Chapter 15 Recursion: Another Control Mechanism
    15.1 What Is Recursion?
    15.2 Mathematics and Rabbits
    15.3 Let’s Write Our Own: Reversing a String
    15.4 How Does Recursion Actually Work?
    15.4.1 Stack Data Structure
    15.4.2 Stacks and Function Calls
    15.4.3 A Better Fibonacci
    15.5 Recursion in Figures
    15.5.1 Recursive Tree
    15.5.2 Sierpinski Triangles
    15.6 Recursion to Non-recursion
    15.7 GUI for Turtle Drawing
    15.7.1 Using Turtle Graphics to Draw
    15.7.2 Function Model
    15.7.3 Controller and View
    Chapter 16 Other Fun Stuff with Python
    16.1 Numbers
    16.1.1 Fractions
    16.1.2 Decimal
    16.1.3 Complex Numbers
    16.1.4 Statistics Module
    16.1.5 Random Numbers
    16.2 Even More on Functions
    16.2.1 Having a Varying Number of Parameters
    16.2.2 Iterators and Generators
    16.2.3 Other Functional Programming Ideas
    16.2.4 Some Functional Programming Tools
    16.2.5 Decorators: Functions Calling Functions
    16.3 Classes
    16.3.1 Properties
    16.3.2 Serializing an Instance: pickle
    16.4 Other Things in Python
    16.4.1 Data Types
    16.4.2 Built-in Modules
    16.4.3 Modules on the Internet
    Chapter 17 The End, or Perhaps the Beginning
    APPENDICE
    S
    Appendix A Getting and Using Python
    A.1 About Python
    A.1.1 History
    A.1.2 Python 3
    A.1.3 Python Is Free and Portable
    A.1.4 Installing Anaconda
    A.1.5 Starting Our Python IDE: Spyder
    A.1.6 Working with Python
    A.1.7 Making a Program
    A.2 The IPython Console
    A.2.1 Anatomy of an iPython Session
    A.2.2 Your Top Three iPython Tips
    A.2.3 Completion and the Tab Key
    A.2.4 The ? Character
    A.2.5 More iPython Tips
    A.3 Some Conventions for This Book
    A.3.1 Interactive Code
    A.3.2 Program: Written Code
    A.3.3 Combined Program and Output
    A.4 Summary
    Appendix B Simple Drawing with Turtle Graphics
    B.0.1 What Is a Turtle?
    B.0.2 Motion
    B.0.3 Drawing
    B.0.4 Color
    B.0.5 Drawing with Color
    B.0.6 Other Commands
    B.1 Tidbits
    B.1.1 Reset/Close the Turtle Window
    Appendix C What’s Wrong with My Code?
    C.1 It’s Your Fault!
    C.1.1 Kinds of Errors
    C.1.2 “Bugs” and Debugging
    C.2 Debugging
    C.2.1 Testing for Correctness
    C.2.2 Probes
    C.2.3 Debugging with Spyder Example 1
    C.2.4 Debugging Example 1 Using print()
    C.2.5 Debugging with Spyder Example 2
    C.2.6 More Debugging Tips
    C.3 More about Testing
    C.3.1 Testing Is Hard!
    C.3.2 Importance of Testing
    C.3.3 Other Kinds of Testing
    C.4 What’s Wrong with My Code?
    C.4.1 Chapter 1: Beginnings
    C.4.2 Chapter 2: Control
    C.4.3 Chapter 4: Strings
    C.4.4 Chapter 5: Functions
    C.4.5 Chapter 6: Files and Exceptions
    C.4.6 Chapter 7: Lists and Tuples
    C.4.7 Chapter 8: More Functions
    C.4.8 Chapter 9: Dictionaries
    C.4.9 Chapter 11: Classes I
    C.4.10 Chapter 12: Classes II
    Appendix D Pylab: A Plotting and Numeric Tool
    D.1 Plotting
    D.2 Working with pylab
    D.2.1 Plot Command
    D.2.2 Colors, Marks, and Lines
    D.2.3 Generating X-Values
    D.2.4 Plot Properties
    D.2.5 Tick Labels
    D.2.6 Legend
    D.2.7 Bar Graphs
    D.2.8 Histograms
    D.2.9 Pie Charts
    D.2.10 How Powerful Is pylab?
    Appendix E Quick Introduction to Web-based User Interfaces
    E.0.1 MVC Architecture
    E.1 Flask
    E.2 QuickStart Flask, Hello World
    E.2.1 What Just Happened?
    E.2.2 Multiple Routes
    E.2.3 Stacked Routes, Passing Address Arguments
    E.3 Serving Up Real HTML Pages
    E.3.1 A Little Bit of HTML
    E.3.2 HTML Tags
    E.3.3 Flask Returning Web Pages
    E.3.4 Getting Arguments into Our Web Pages
    E.4 Active Web Pages
    E.4.1 Forms in wtforms
    E.4.2 A Good Example Goes a Long Way
    E.4.3 Many Fields Example
    E.5 Displaying and Updating Images
    E.6 Odds and Ends
    Appendix F Table of UTF-8 One Byte Encodings
    Appendix G Precedence
    Appendix H Naming Conventions
    H.1 Python Style Elements
    H.2 Naming Conventions
    H.2.1 Our Added Naming Conventions
    H.3 Other Python Conventions
    Appendix I Check Yourself Solutions
    I.1 Chapter 1
    Variables and Assignment
    Types and Operators
    I.2 Chapter 2
    Basic Control Check
    Loop Control Check
    More Control Check
    for and range Check
    I.3 Chapter 4
    Slicing Check
    String Comparison Check
    I.4 Chapter 5
    Simple Functions Check
    I.5 Chapter 6
    Exception Check
    Function Practice with Strings
    I.6 Chapter 7
    Basic Lists Check
    Lists and Strings Check
    Mutable List Check
    I.7 Chapter 8
    Passing Mutables Check
    More on Functions Check
    I.8 Chapter 9
    Dictionary Check
    Set Check
    I.9 Chapter 11
    Basic Classes Check
    Defining Special Methods
    I.10 Chapter 12
    Check Defining Your Own Operators
    I.11 Chapter 14
    Basic File Operations
    Basic Exception Control
    INDEX
    A
    B
    C
    D
    E
    F
    G
    H
    I
    J
    K
    L
    M
    N
    O
    P
    Q
    R
    S
    T
    U
    V
    W
    Y
    Z


    📜 SIMILAR VOLUMES


    The Practice of Computing Using Python
    ✍ William F. Punch, Richard Enbody 📂 Library 📅 2012 🏛 Addison-Wesley 🌐 English

    A problem-solving approach to programming with Python.<br><br>The Practice of Computing Using Python introduces CS1 students (majors and non-majors) to computational thinking using Python.? With data-manipulation as a theme, readers quickly see the value in what they’re learning and leave the course

    The practice of computing using Python
    ✍ Enbody, Richard J.; Punch, William F 📂 Library 📅 2016;2017 🏛 Pearson 🌐 English

    For courses in Python Programming" Introduces Python programming with an emphasis on problem-solving Now in its Third Edition, "Practice of Computing Using Python" continues to effectively introduce readers to computational thinking using Python, with a strong emphasis on problem solving through com

    The Practice of Computing Using Python,
    ✍ William F. Punch; Richard Enbody 📂 Library 📅 2013 🏛 Pearson 🌐 English

    For CS1 courses in Python Programming (including majors and non-majors). A problem-solving approach to programming with Python. The Practice of Computing Using Python introduces CS1 students (majors and non-majors) to computational thinking using Python. With data-manipulation as a theme, students

    Practical Numerical Computing Using Pyth
    ✍ Mahendra Verma 📂 Library 📅 2021 🌐 English

    <p><b>Key Features of the Book: </b></p><ul><li>Perfect book for introduction to practical numerical algorithms and programs for advanced undergraduate and beginning graduate students.</li><li>Introduces Python programming language and its modules related to numerical computing</li><li>Covers Numpy,