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๐Ÿ“

Practical game development with Unity and Blender

โœ Scribed by Thorn, Alan


Publisher
Cengage Learning PTR
Year
2016
Tongue
English
Leaves
353
Category
Library

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โœฆ Table of Contents


  1. The 10-Stage Workflow.2. Blender-to-Unity Workflow.3. Modular Environments and Static Meshes.4. Terrain.5. Animation Workflows.6. Objects, Dependencies, and Event-Driven Programming.7. Retopologizing.8. Saved Games and Persistent Data.9. Baking.10. Unity, Blender, and Other Software.

โœฆ Subjects


Computer games--Programming;Computer graphics;Three-dimensional display systems;Video games--Design;Unity (Electronic resource);Blender (Computer file);Computer games -- Programming;Video games -- Design


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