Today's game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and t
Practical game development with Unity and Blender
โ Scribed by Thorn, Alan
- Publisher
- Cengage Learning PTR
- Year
- 2016
- Tongue
- English
- Leaves
- 353
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
- The 10-Stage Workflow.2. Blender-to-Unity Workflow.3. Modular Environments and Static Meshes.4. Terrain.5. Animation Workflows.6. Objects, Dependencies, and Event-Driven Programming.7. Retopologizing.8. Saved Games and Persistent Data.9. Baking.10. Unity, Blender, and Other Software.
โฆ Subjects
Computer games--Programming;Computer graphics;Three-dimensional display systems;Video games--Design;Unity (Electronic resource);Blender (Computer file);Computer games -- Programming;Video games -- Design
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