Image-based rendering is a powerful and promising approach for a 3D object representation. This approach considers a 3D object or a scene as a collection of images called key frames taken from the reference viewpoints and generates arbitrary views of the object using these key frames. In this paper,
PLANNING SEQUENCES OF VIEWS FOR 3-D OBJECT RECOGNITION AND POSE DETERMINATION
✍ Scribed by STANISLAV KOVAČIČ; ALEŠ LEONARDIS; FRANJO PERNUŠ
- Publisher
- Elsevier Science
- Year
- 1998
- Tongue
- English
- Weight
- 519 KB
- Volume
- 31
- Category
- Article
- ISSN
- 0031-3203
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✦ Synopsis
We present a method for planning sequences of views for recognition and pose (orientation) determination of 3-D objects of arbitrary shape. The approach consists of a learning stage in which we derive a recognition and pose identification plan and a stage in which actual recognition and pose identification take place. In the learning stage, the objects are observed from all possible views and each view is characterized by an extracted feature vector. These vectors are then used to structure the views into clusters based on their proximity in the feature space. To resolve the remaining ambiguity within each of the clusters, we designed a strategy which exploits the idea of taking additional views. We developed an original procedure which analyzes the transformation of individual clusters under changing viewpoints into several smaller clusters. This results in an optimal next-view planning when additional views are necessary to resolve the ambiguities. This plan then guides the actual recognition and pose determination of an unknown object in an unknown pose.
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A multi-view representation scheme and a multi-matching strategy for 3D object recognition are described; 3D objects are represented in terms of their \(2 \mathrm{D}\) appearances so that \(2 \mathrm{D}\) techniques can be applied to 3D recognition. Appearances of objects in the representation schem