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Physics for javascript Games, Animation, and Simulations with HTML5 Canvas

โœ Scribed by Dev Ramtal


Publisher
Apressยฎ
Year
2014
Tongue
English
Leaves
490
Category
Library

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โœฆ Synopsis


Have you ever wanted to include believable, solid interactivity in your games and projects to give them that extra edge? Physics for javascript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. Finally, the book addresses the key issue of balancing accuracy and performance in your games and simulations, and the final chapters give you the information and the code to make the right choice for your project.
Physics for javascript Games, Animation, and Simulations assumes you have a basic knowledge of javascript and HTML5. However, no previous knowledge of physics is requiredโ€”only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so youll be able to follow the logic and easily adapt the principles to your own applications.
The book is packed full of practical examples of how physics can be applied to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating menu systems flotation mechanics enable the simulation of submersibles or dirigibles you can even create your own universe with accurate orbits and gravity. It doesnt matter if youre modeling the Lorentz force in an electromagnetic field, or youre modeling the lethal force of your blade of ChThon, Physics for javascript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

โœฆ Subjects


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