This paper describes how the concept of imposing geometric constraints by minimizing cost functions may be used and extended to accomplish a variety of animated modelling tasks for computer graphics. In this approach a complex 3-D geometric problem is mapped into a scalar minimization formulation. T
Physically Based Deformable Models in Computer Graphics
✍ Scribed by Andrew Nealen; Matthias Müller; Richard Keiser; Eddy Boxerman; Mark Carlson
- Book ID
- 110984222
- Publisher
- John Wiley and Sons
- Year
- 2006
- Tongue
- English
- Weight
- 679 KB
- Volume
- 25
- Category
- Article
- ISSN
- 0167-7055
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