This entertaining collection of tried and true games, tested by an aerial and physical theater performer, is perfect for any child who loves excitement, being physical, learning, or just having fun  </P> An invaluable tool for moms and dads to better engage with their young children, these
Physical Play and Children’s Digital Games
✍ Scribed by Krystina Madej (auth.)
- Publisher
- Springer International Publishing
- Year
- 2016
- Tongue
- English
- Leaves
- 99
- Series
- SpringerBriefs in Computer Science
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play.
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
✦ Table of Contents
Front Matter....Pages i-xii
Introduction....Pages 1-5
Play....Pages 7-14
Child Development....Pages 15-32
Toys and Games....Pages 33-52
Engaging Young Children in Physical Play....Pages 53-74
Back Matter....Pages 75-89
✦ Subjects
User Interfaces and Human Computer Interaction;Media Design;Early Childhood Education;Child Well-being
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