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Physical ergonomics of virtual environment use

โœ Scribed by Sarah Nichols


Book ID
104104976
Publisher
Elsevier Science
Year
1999
Tongue
English
Weight
159 KB
Volume
30
Category
Article
ISSN
0003-6870

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โœฆ Synopsis


This paper describes an investigation of the types of problems that may be experienced by Virtual Reality (VR) users. Initial concerns have been voiced about various issues concerning the design of VR equipment, particularly the physical ergonomics of head-mounted displays (HMDs) and hand-held input devices, and the problems associated with display resolution and lags. This study investigated a number of VR users' perceptions of the types of physical ergonomics issues that they were aware of when participating in a number of different virtual environments (VEs), using different VR systems. Several different methods were employed, including questionnaires, body mapping, user observation and interviews. Issues highlighted as either causing participants discomfort or interfering with their experience of the VE were: discomfort from static posture requirements, general discomfort from wearing the HMD, difficulty becoming accustomed to 3D hand held input devices, dissatisfaction with deficits in the visual display and fear of getting 'tangled' in connecting cables. The implications of these findings for developers, implementers and users of VR are discussed.


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Virtual environments in machinery safety
โœ Timo J. Mรครคttรค ๐Ÿ“‚ Article ๐Ÿ“… 2007 ๐Ÿ› John Wiley and Sons ๐ŸŒ English โš– 183 KB

## Abstract The objective of this work was to evaluate the impact of Virtual Environments (VEs) on safety analysis and participatory ergonomics. The developed method Safety Analysis with Virtual Environments (SAVE) is based on Participatory Ergonomics (PE), Task Analysis (TA), Work Safety Analysis