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Pervasive Computing Paradigms for Mental Health: 5th International Conference, MindCare 2015, Milan, Italy, September 24-25, 2015, Revised Selected Papers

✍ Scribed by Silvia Serino, Aleksandar Matic, Dimitris Giakoumis, Guillaume Lopez, Pietro Cipresso (eds.)


Publisher
Springer International Publishing
Year
2016
Tongue
English
Leaves
296
Series
Communications in Computer and Information Science 604
Edition
1
Category
Library

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✦ Synopsis


This book constitutes the refereed proceedings of the 5th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2015, held in Milan, Italy, in September 2015.

The 23 full papers and 6 short papers presented were carefully reviewed and selected from 40 submissions. The papers deal with the use of technologies in favor of maintaining and improving mental wellbeing. They focus on building new computing paradigms and on addressing a multitude of challenges in mental healthcare, for example in psychiatric and psychological domains with emphasis on new technologies, such as video and audio technologies and mobile and wearable computing.

✦ Table of Contents


Front Matter....Pages I-XII
Front Matter....Pages 1-1
Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol....Pages 3-12
Comparison of Machine Learning Techniques for Psychophysiological Stress Detection....Pages 13-22
Stress Recognition in Daily Work....Pages 23-33
Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction....Pages 34-39
Front Matter....Pages 41-41
Validity of a Voice-Based Evaluation Method for Effectiveness of Behavioural Therapy....Pages 43-51
Prosodic Analysis of Speech and the Underlying Mental State....Pages 52-62
Quantifying Hypomimia in Parkinson Patients Using a Depth Camera....Pages 63-71
Automated Facial Expressions Analysis inΒ Schizophrenia: A Continuous Dynamic Approach....Pages 72-81
Front Matter....Pages 83-83
Home-Based Virtual Reality Exposure Therapy with Virtual Health Agent Support....Pages 85-98
Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality....Pages 99-109
Embodied Space in Natural and Virtual Environments: Implications for Cognitive Neuroscience Research....Pages 110-119
Virtual Reality Enhanced Biofeedback: Preliminary Results of a Short Protocol....Pages 120-127
Front Matter....Pages 129-129
Development of Web-Based Platform for Privacy Protective Avatar Mediated Distance-Care....Pages 131-139
User Experiences of a Mobile Mental Well-Being Intervention Among Pregnant Women....Pages 140-149
Easy Deployment of Spoken Dialogue Technology on Smartwatches for Mental Healthcare....Pages 150-156
Higher Immersive Tendency in Male University Students with Excessive Online Gaming....Pages 157-161
Front Matter....Pages 163-163
Study of EEG Power Fluctuations Enhanced by Linguistic Stimulus for Cognitive Decline Screening....Pages 165-175
Age Characterization from Online Handwriting....Pages 176-185
RAMCIP: Towards a Robotic Assistant to Support Elderly with Mild Cognitive Impairments at Home....Pages 186-195
Intelligent User Interfaces to Support Diagnosis and Assessment of People with Dementia: An Expert Evaluation....Pages 196-206
Front Matter....Pages 207-207
A Positive Technology System for the Promotion of Well-Being: From the Lab to the Hospital Setting....Pages 209-219
Maintain and Improve Mental Health by Smart Virtual Reality Serious Games....Pages 220-229
Internet-Based Intervention for Secondary and Tertiary Prevention of Depressive Symptoms....Pages 230-239
An Innovative Online Positive Psychology Training Addressed to Pregnant Youth....Pages 240-246
Front Matter....Pages 247-247
Rhythmic Reading Training (RRT)....Pages 249-258
Designing Assistive Technologies for the ADHD Domain....Pages 259-268
The Effect of tDCS on EEG Profile During a Semantic Motor Task Divided in a Correct and Incorrect Ways....Pages 269-273
An Ambient Medication Display to Heighten the Peace of Mind of Family Caregivers of Older Adults: A Study of Feasibility....Pages 274-283
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management....Pages 284-293
Back Matter....Pages 295-296

✦ Subjects


Health Informatics; User Interfaces and Human Computer Interaction; Special Purpose and Application-Based Systems; Pattern Recognition; Artificial Intelligence (incl. Robotics); Image Processing and Computer Vision


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