<span>This book offers a comprehensive overview on the methods and concepts of theoretical and practical performance analysis. Observational systems for action detection and tracking systems for position detection are introduced, starting from basic methodological principles. The issue of reliabilit
Performance Analysis in Game Sports: Concepts and Methods: Concepts and Methods
â Scribed by Martin Lames
- Publisher
- Springer
- Year
- 2023
- Tongue
- English
- Leaves
- 272
- Edition
- 1st ed. 2023
- Category
- Library
No coin nor oath required. For personal study only.
⌠Synopsis
This book offers a comprehensive overview on the methods and concepts of theoretical and practical performance analysis. Observational systems for action detection and tracking systems for position detection are introduced, starting from basic methodological principles. The issue of reliability testing is addressed for both methods, and examples of successful applications are provided.
The distinction between theoretical and practical performance as essential conceptual achievement is explained in two separate chapters. Most recent theoretical models of game sports are presented, including the dynamical systems perspective, stochastic modelling, and contingency or chance as part of the game. The practical chapter introduces the concept of comprehensive performance analysis as appropriate background. It deals with qualitative methods used for assessing player and team performances, strategy development, and methods and principles of video tactic training for successful transfer of the results of analyses.
The book will be of value to all with an interest in the dramatically increasing impact of performance analysis in game sports.
⌠Table of Contents
Preface
Contents
Abbreviations
List of Figures
List of Tables
List of Boxes
1: Basics
1.1 Definitions and Concepts
1.1.1 Performance Analysis
1.1.2 Competition, Training, and Athletesâ Abilities
1.1.3 Theoretical and Practical Performance Analysis
1.1.4 General Model of Sports Performance Structure
1.2 Performance Analysis in Game Sports
1.2.1 The Nature of Game Sports
1.2.2 Basic Problems of Performance Analysis in Game Sports
1.3 Approaches in Performance Analysis
1.3.1 Classical Performance Analysis
1.3.2 Notational Analysis
1.3.3 Sports Analytics
2: Action Detection
2.1 Assessment of Behaviour
2.2 Design of Observational Systems
2.2.1 Type of Observational Systems
2.2.1.1 Event Systems
2.2.1.2 Category Systems
2.2.2 Elements of Observational Systems
2.2.2.1 Observational Units
2.2.2.2 Observational Variables
2.2.2.3 Levels of Observational Variables
2.2.3 Complex Observational Systems
2.3 Validation of Observational Systems
2.3.1 General Framework of Validation
2.3.1.1 Reliability
2.3.1.2 Validity
2.3.2 Role of Observer
2.3.2.1 Observer Training
2.3.3 Methods and Statistics for Testing Observer Agreement
2.3.3.1 Agreement Matrices for Observer Training
2.3.3.2 Weighted Kappa
2.3.3.3 The Kappa Paradox
2.3.3.4 Inter- and Intra-observer Agreement
2.4 Examples for Studies Using Action Detection
2.4.1 Event Profiling
2.4.2 Detailed Event Observation
2.4.3 Hierarchical Categorial System
3: Position Detection
3.1 Functioning of Position Tracking
3.1.1 Position Detection Methods
3.1.1.1 GPS
3.1.1.2 LPS
3.1.1.3 Video
3.1.2 Signal Processing
3.1.2.1 Sampling Frequency
3.1.2.2 Smoothing
3.2 Validation of Tracking Systems
3.2.1 Gold Standards for Position Tracking in Sports
3.2.2 Design of Validation Studies
3.2.2.1 Measurement Site
3.2.2.2 Exercises
3.2.2.3 Levels of Analysis
3.2.2.4 Representation of Objects/Players
3.2.2.5 Data Processing Steps
3.2.3 Accuracy of Position Tracking in Sports
3.2.3.1 Video-Based Tracking (VBT)
3.2.3.2 LPS
3.2.3.3 GPS
4: Theoretical Performance Analysis
4.1 Statistical Approaches of TPA
4.1.1 Performance Profiles
4.1.2 Impact of Influencing Factors
4.1.3 Criticism of Statistical Approaches
4.2 Modelling Approaches
4.2.1 Methodological Aspects of Modelling Approaches
4.2.1.1 Types of Validation
4.2.1.2 Levels of Modelling
4.2.2 Direct Modelling of Game Behaviour
4.2.2.1 Ball Control
4.2.2.2 Ball Possession Episodes
4.2.2.3 Playing Style
4.2.2.4 Performance Indices
4.2.2.5 Fatigue
Alternative Explanations for Decreasing Performances
The Spectral Fatigue Index (SFI)
Individual Courses of Match Intensity
Transient Fatigue and Regression to the Mean
4.2.2.6 Within-Match Dynamics
4.2.3 Importing Models to PA
4.2.3.1 Network Analysis
4.2.3.2 Finite Markov Chains
4.3 Dynamical Systems Theory Approaches
4.3.1 Dynamical Systems Theories
4.3.2 Complex Systems, Synergetics, and Relative Phase
4.3.2.1 History
4.3.2.2 Synergetics
4.3.2.3 Relative Phase
4.3.2.4 Applications of Synergetics in Sports Science
4.3.3 Ecological Psychology
4.3.3.1 History
4.3.3.2 Applications in Sport Science
4.3.4 Applications of DST in PA
4.3.4.1 Concepts
4.3.4.2 Goal Scoring and Chance in Football
4.3.4.3 Relative Phase, Synchrony, and Entropy in Sports
4.3.4.4 Perturbations
4.3.4.5 Ecological Psychology as Framework for PA
4.3.5 Outlook DST in PA
4.3.5.1 Recurrence Analysis
5: Practical Performance Analysis
5.1 Introduction
5.2 Concepts of PPA
5.2.1 Definition, Aims, and Research Strategies
5.2.2 Informational Coupling of Competition and Training
5.2.2.1 Step 1: Description
5.2.2.2 Step 2: Analysis
Step 2.1: Identification of Strengths and Weaknesses
Step 2.2: Identification of Performance Prerequisites
5.2.2.3 Step 3: Transfer to Training
Step 3.1: Assessment of Effective Trainability
Step 3.2: Integration into Training Process
5.2.2.4 Summary Informational Coupling
5.2.3 Comprehensive Performance Analysis
5.3 Methods of PPA
5.3.1 Qualitative Game Analysis
5.3.1.1 Qualitative Research Methodology
5.3.1.2 Qualitative Methodology in PPA
5.3.1.3 The Social Context
5.3.1.4 Qualitative Content Analysis
5.3.1.5 Communicative Validation
5.3.1.6 Steps of QGA
5.3.2 Development of Match Strategies
5.3.3 Video-Based Tactics Training (VTT)
5.3.3.1 Conceptual Foundation of VTT
5.3.3.2 Methodology of VTT
Aims of VTT
Methodological Decisions
Levels of Impact of VTT
Social Engineering and Reinforcement Techniques
VTT in Different Settings
Pitfalls of VTT
5.3.3.3 Scientific Evidence for VTT Methods and Effectiveness
5.4 Game Analysts in Professional Training Systems
5.4.1 Applications of Game Analysis
5.4.2 The Role of Game Analysts
5.4.3 Game Analysis Software
5.4.4 Club Information Systems
6: Outlook
6.1 Outlook on the Core Topics of PA
6.1.1 Basic Concepts
6.1.2 Action Detection
6.1.3 Position Detection
6.1.4 Theoretical Performance Analysis
6.1.5 Practical Performance Analysis
6.2 The Future of PA
6.2.1 Artificial Intelligence and PA
6.2.2 Sports Practice and PA
References
Index
đ SIMILAR VOLUMES
<p><p>This book draws new attention to domain-specific conceptual modeling by presenting the work of thought leaders who have designed and deployed specific modeling methods. It provides hands-on guidance on how to build models in a particular domain, such as requirements engineering, business proce
<p><span>This book demonstrates the significance of domain-specific conceptual modeling through new research and development approaches that are manifested in each of the chapters. They include novel modelling methods and tools that emphasize the recent results accomplished and their adequacy to ass
<p><P>User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. </P><P>The contributors to t
<p><P>User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. </P><P>The contributors to t