๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Peeling Design Patterns: For Beginners & Interviews (Design Interview Questions)

โœ Scribed by Narasimha Karumanchi


Publisher
Careermonk Publications
Year
2012
Tongue
English
Leaves
339
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Salient Features of Book: Readers without any background in software design should be able to understand it easily and completely. Presents the concepts of design patterns in simple and straightforward manner with a clear-cut explanation. After reading the book, readers will be in a position to come up with better designs than before and participate in design discussions which happen in their daily office work. The book provides enough realtime examples so that readers get better understanding of the design patterns and also useful for the interviews. We mean, the book should cover design interview questions. Table of Contents: 1. Introduction11 2.UML Basics15 3.Design Patterns Introduction38 4.Creational Patterns 43 5.Structural Patterns70 6.Behavioral Patterns109 7.Glossary and Tips161 8.Design Interview Questions171 9.Miscellaneous Concepts252 This book assumes you have basic knowledge about computer science. Main objective of the book is not to provide you the catalog of design patterns and design interview questions. This book is an enthusiastic celebration of design patterns, especially those which are given by GoF.

โœฆ Table of Contents


Title Page
Copyright Page
Acknowledgements
Preface
Table of Contents
1. Introduction
1.1 What Is This Book About?
1.2 Brief History Of Design Patterns
1.3 Should I Take This Book?
1.4 Is It Useful For Interviews?
1.5 How To Use this book?
1.6 Organization Of Chapters
1.7 Source Code Disclaimer
1.8 Tools Used For Book
2. UML Basics
2.1 What Is UML?
2.2 Why UML?
2.3 UML Notations
2.4 Object Oriented Concepts
2.5 00 Analysis and Design (OOAD)
2.6 UML Building Blocks and Notations
2.7 Things
2.8 Relationship
2.9 UML Diagrams
3. Design Patterns Introduction
3.1 What Are Design Patterns?
3.2 Brief History Of Design Patterns
3.3 Why Design Patterns?
3.4 Categories Of Design Patterns
3.5 What To Observe For A Design Pattern?
3.6 Using Patterns To Gain Experience
3.7 Can We Use Design Patterns Always?
3.8 Design Patterns vs. Frameworks
4. Creational Patterns
4.1 Creational Design Patterns
4.2 Categories Of Creational Design Patterns
4.3 Factory Method Design Pattern
4.4 Abstract Factory Design Pattern
4.5 Builder Design Pattern
4.6 Singleton Design Pattern
4.7 Prototype Design Pattern
5. Structural Patterns
5.1 Structural Design Patterns
5.2 Categories Of Structural Design Patterns
5.3 Adapter Design Pattern
5.4 Bridge Design Pattern
5.5 Composite Design Pattern
5.6 Decorator Design Pattern
5.7 Facade Design Pattern
5.8 Proxy Design Pattern
5.9 Flyweight pattern
6. Behavioral Patterns
6.1 Behavioral Design Patterns
6.2 Categories Of Behavioral Design Patterns
6.3 Chain of Responsibility Design Pattern
6.4 Command Design Pattern
6.5 Interpreter Design Pattern
6.6 Iterator Design Pattern
6.7 Mediator Design Pattern
6.8 Memento Design Pattern
6.9 Observer Design Pattern
6.10 State Design Pattern
6.11 Strategy Design Pattern
6.12 Template Method Design Pattern
6.13 Visitor Design Pattern
7. Glossary and Tips
7.1 What Are Design Patterns?
7.2 How To Use Design Patterns?
7.3 Why Design Patterns?
7.4 What To Observe For A Design Pattern?
7.5 Using Patterns To Gain Experience
7.6 How To Choose A Design Pattern?
7.7 Can We Use Design Patterns Always?
7.8 Categories Of Design Patterns
7.9 Creational Design Patterns
7.10 Structural Design Patterns
7.11 Behavioral Design Patterns
7.12 What Are Antipatterns?
7.13 Refactoring
7.14 Design Patterns vs. Frameworks
7.15 Tips
8. Design Interview Questions
8.1 Design Interview Questions
8.2 Sample Design Questions For Practice
9. Miscellaneous Concepts
9.1 Java Interview Questions


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