Pebbling and optimal pebbling in graphs
β Scribed by David P. Bunde; Erin W. Chambers; Daniel Cranston; Kevin Milans; Douglas B. West
- Publisher
- John Wiley and Sons
- Year
- 2008
- Tongue
- English
- Weight
- 248 KB
- Volume
- 57
- Category
- Article
- ISSN
- 0364-9024
No coin nor oath required. For personal study only.
β¦ Synopsis
Abstract
Given a distribution of pebbles on the vertices of a graph G, a pebbling move takes two pebbles from one vertex and puts one on a neighboring vertex. The pebbling number Ξ (G) is the least k such that for every distribution of k pebbles and every vertex r, a pebble can be moved to r. The optimal pebbling number Ξ ~OPT~(G) is the least k such that some distribution of k pebbles permits reaching each vertex.
Using new tools (such as the βSquishingβ and βSmoothingβ Lemmas), we give short proofs of prior results on these parameters for paths, cycles, trees, and hypercubes, a new linearβtime algorithm for computing Ξ (G) on trees, and new results on Ξ ~OPT~(G). If G is connected and has n vertices, then $\Pi_{\rm OPT}(G)\le \lceil{2n/3}\rceil$ (sharp for paths and cycles). Let a~n,k~ be the maximum of Ξ ~OPT~(G) when G is a connected nβvertex graph with Ξ΄(G)ββ₯βk. Always $2 \lceil{n \over {k+1}}\rceil \le a_{{n},k}\le 4 \lceil{n \over {k+1}}\rceil$, with a better lower bound when k is a nontrivial multiple of 3. Better upper bounds hold for nβvertex graphs with minimum degree k having large girth; a special case is $\Pi_{{\rm OPT}}({G})\le {16}{n}/{({k}^{2}+{17})}$ when G has girth at least 5 and kββ₯β4. Finally, we compute Ξ ~OPT~(G) in special families such as prisms and MΓΆbius ladders. Β© 2007 Wiley Periodicals, Inc. J Graph Theory 57: 215β238, 2008
π SIMILAR VOLUMES
Results regarding the pebbling number of various graphs are presented. We say a graph is of Class 0 if its pebbling number equals the number of its vertices. For diameter d we conjecture that every graph of sufficient connectivity is of Class 0. We verify the conjecture for d = 2 by characterizing t
## Abstract Given a configuration of pebbles on the vertices of a graph __G__, a __pebbling move__ consists of taking two pebbles off some vertex __v__ and putting one of them back on a vertex adjacent to __v__. A graph is called __pebbleable__ if for each vertex __v__ there is a sequence of pebbli
## Recently Chung. Graham, Morrison and Odlyzko [l] studied some combinatorial and asymptotic enumeration aspects of chessboard pebbling. In this problem, we start with a single pebble, placed at the origin (0,O) of an infinite chessboard. At each step we remove a pebble from (i,j) and repIace i