Populate your Pathfinder world with the NPC Codex! This must-have compendium contains more than 250 fully-detailed Non-Player Characters ready for instant insertion into your campaign. With full statistics and tactics for characters of every level of every class in the Core Rulebook, the NPC Codex s
Pathfinder Roleplaying Game: Villain Codex
β Scribed by Paizo Inc.
- Publisher
- Paizo Publishing, LLC.
- Year
- 2017
- Tongue
- English
- Leaves
- 258
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Miscreants and Malefactors
Villains are at the heart of every great adventureβscheming, plotting, and causing mayhemβbut creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!
Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Villain Codex includes:
β’ Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thievesβ guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Natureβs Scourge!
β’ Information on each organizationβs history and structure, along with plot hooks to get the players interested in confronting the group.
β’ New rules in each villain section, including feats, spells, and magic items.
β’ A wide variety of new stat blocks for all organization members, using each villain sectionβs new rules.
β’ Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.
β’ ... And much, much more!
β¦ Subjects
Pathfinder
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