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๐Ÿ“

OpenGL Shading Language

โœ Scribed by Randi J. Rost, Bill Licea-Kane


Publisher
Addison-Wesley
Year
2009
Tongue
English
Leaves
804
Edition
3rd Edition
Category
Library

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โœฆ Synopsis


OpenGLยฎ Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmerโ€™s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.


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