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OpenGL 4.0 Shading Language Cookbook

✍ Scribed by David Wolff


Publisher
Packt Publishing
Year
2011
Tongue
English
Leaves
340
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.
The OpenGL 4.0 Shading Language Cookbook will provide easy-to-follow examples that start by walking you through the theory and background behind each technique. It then goes on to provide and explain the GLSL and OpenGL code needed to implement them. Beginning through to advanced techniques are presented, including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.

✦ Subjects


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