๐”– Bobbio Scriptorium
โœฆ   LIBER   โœฆ

ON THE COMPUTATION OF THE DIGITAL CONVEX HULL AND CIRCULAR HULL OF A DIGITAL REGION

โœ Scribed by B.B. CHAUDHURI; A. ROSENFELD


Publisher
Elsevier Science
Year
1998
Tongue
English
Weight
250 KB
Volume
31
Category
Article
ISSN
0031-3203

No coin nor oath required. For personal study only.

โœฆ Synopsis


The problems of defining convexity and circularity of a digital region are considered. A new definition of digital convexity, called DL-(digital line) convexity, is proposed. A region is DL-convex if, for any two pixels belonging to it, there exists a digital straight line between them all of whose pixels belong to the region. DL-convexity is shown to be stronger that two other definitions, T-(triangle) convexity and L-(line) convexity. A digital region is T-convex if it is DL-convex, but the converse is not generally true. This is because a DL-convex region must be connected, but T-and L-convex regions can be disconnected. An algorithm to compute the DL-convex hull of a digital region is described. A related problem, the computation of the circular hull and its application to testing the circularity of a digital region, is also considered, and an algorithm is given that is computationally cheaper than a previous algorithm for testing circularity.


๐Ÿ“œ SIMILAR VOLUMES


An improved method to compute the convex
โœ Y. Zimmer; R. Tepper; S. Akselrod ๐Ÿ“‚ Article ๐Ÿ“… 1997 ๐Ÿ› Elsevier Science ๐ŸŒ English โš– 804 KB

A simple method for obtaining the convex hull of a shape, which generates an octagonal approximation, is based on repeatedly filling the central pixel in all 3 x 3 neighborhoods which show a concavity. We propose an extension of this technique that uses larger windows and yields improved results. Th