ON THE COMPUTATION OF THE DIGITAL CONVEX HULL AND CIRCULAR HULL OF A DIGITAL REGION
โ Scribed by B.B. CHAUDHURI; A. ROSENFELD
- Publisher
- Elsevier Science
- Year
- 1998
- Tongue
- English
- Weight
- 250 KB
- Volume
- 31
- Category
- Article
- ISSN
- 0031-3203
No coin nor oath required. For personal study only.
โฆ Synopsis
The problems of defining convexity and circularity of a digital region are considered. A new definition of digital convexity, called DL-(digital line) convexity, is proposed. A region is DL-convex if, for any two pixels belonging to it, there exists a digital straight line between them all of whose pixels belong to the region. DL-convexity is shown to be stronger that two other definitions, T-(triangle) convexity and L-(line) convexity. A digital region is T-convex if it is DL-convex, but the converse is not generally true. This is because a DL-convex region must be connected, but T-and L-convex regions can be disconnected. An algorithm to compute the DL-convex hull of a digital region is described. A related problem, the computation of the circular hull and its application to testing the circularity of a digital region, is also considered, and an algorithm is given that is computationally cheaper than a previous algorithm for testing circularity.
๐ SIMILAR VOLUMES
A simple method for obtaining the convex hull of a shape, which generates an octagonal approximation, is based on repeatedly filling the central pixel in all 3 x 3 neighborhoods which show a concavity. We propose an extension of this technique that uses larger windows and yields improved results. Th