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Object-Oriented Programming: with Prototypes

โœ Scribed by Gรผnther Blaschek (auth.)


Publisher
Springer-Verlag Berlin Heidelberg
Year
1994
Tongue
English
Leaves
340
Edition
1
Category
Library

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โœฆ Synopsis


Object-oriented programming is a popular buzzword these days. What is the reason for this popularity? Is object-oriented programming the solution to the software crisis or is it just a fad? Is it a simple evolutionary step or a radical change in software methodology? What is the central idea behind object-orienยญ ted design? Are there special applications for which object-oriented programยญ ming is particularly suited? Which object-oriented language should be used? There is no simple answer to these questions. Although object-oriented programming was invented more than twenty years ago, we still cannot claim that we know everything about this programming technique. Many new conยญ cepts have been developed during the past decade, and new applications and implications of object-oriented programming are constantly being discovered. This book can only try to explain the nature of object-oriented programยญ ming in as much detail as possible. It should serve three purposes. First, it is intended as an introduction to the basic concepts of object-oriented programยญ ming. Second, the book describes the concept of prototypes and explains why and how they can improve the way in which object-oriented programs are developed. Third, it introduces the programming language Omega, an objectยญ oriented language that was designed with easy, safe and efficient software development in mind.

โœฆ Table of Contents


Front Matter....Pages I-XII
Readerโ€™s Guide....Pages 1-7
Principles of Object-Oriented Programming....Pages 9-90
Prototypes....Pages 91-120
The Programming Language Omega....Pages 121-192
Libraries and Frameworks....Pages 193-212
The Omega Library....Pages 213-283
Object-Oriented Design....Pages 285-300
Final Words of Advice....Pages 301-311
Back Matter....Pages 313-339

โœฆ Subjects


Software Engineering


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