𝔖 Bobbio Scriptorium
✦   LIBER   ✦

Object-Oriented Programming with ActionScript 2.0

✍ Scribed by Tapper J., Talbot J., Haffner R.


Book ID
127451652
Year
2004
Tongue
English
Weight
4 MB
Category
Library

No coin nor oath required. For personal study only.

✦ Synopsis


Master the principles of object-oriented programming as it is used with the most recent version of ActionScripting.This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies. Chapters discuss the importance of the server model; specific methods to interact with different server side technologies, including WebServices, XML files, and even simple text files; and the specific ramifications of working with the Flash Communication Server. Section 3 ties all of the concepts presented in the first two sections together by building a single cohesive application. Step-by-step procedures for conceptualizing and building the application are provided along with detailed coverage of how to debug and optimize the application.


πŸ“œ SIMILAR VOLUMES


Object-Oriented Programming with ActionS
✍ Branden Hall, Samuel Wan πŸ“‚ Library πŸ“… 2002 πŸ› New Riders Press 🌐 English βš– 4 MB

Aimed at developers with some prior experience working with Flash, this guide takes an object-oriented programming approach to building code with ActionScript. Hands-on exercises include designing an object-oriented game and creating components. The volume also covers advanced topics such as remote

AdvancED ActionScript 3.0: Design Patter
✍ Smith, Ben πŸ“‚ Article πŸ“… 2011 πŸ› Apress 🌐 English βš– 625 KB

AdvancED ActionScript 3.0Β is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most sui

ActionScript 3.0 design patterns: [objec
✍ Sanders, William B.;Cumaranatunge, Chandima πŸ“‚ Library πŸ“… 2008;2007 πŸ› O'Reilly Media, Inc 🌐 English βš– 4 MB

This hands-on introduction to design patterns is for experienced Flash developers ready to tackle sophisticated programming techniques with ActionScript 3.0. Now that ActionScript has been reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns

Object-Oriented ActionScript 3.0
✍ Todd Yard, Peter Elst, Sas Jacobs πŸ“‚ Library πŸ“… 2007 πŸ› friends of ED 🌐 English βš– 7 MB

* Learn object-oriented programming in actionscript 3.0 * Covers both the Flash and Flex environments * Includes design patterns, custom frameworks, data binding, and other crucial techniquesObject-oriented programming (OOP) is something that is usually considered a black art for hardcore prog

Foundations of object-oriented programmi
✍ Christian Gross πŸ“‚ Library πŸ“… 2006 πŸ› Apress; Distributed to the book trade by Springer- 🌐 English βš– 8 MB

Foundations of Object-Oriented Programming Using .NET 2.0 Patterns solves the object-oriented and pattern-programming problem by mixing the two - the book teaches object-oriented concepts using patterns, or a solutions-based approach. The book's material is organized around tasks and patterns, and i

Advanced Object Oriented Programming wit
✍ Mac Rubel, Markus Egger πŸ“‚ Library πŸ“… 1999 πŸ› Hentzenwerke Publishing 🌐 English βš– 2 MB

This book combines OOP theory and real-world practical wisdom, all from the Visual FoxPro point of view. Covered are multi-tiered architecture; OO design patterns; object metrics; and OO requirements, modeling, and design, including the UML.